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The High Hall Cathedral

Updated: Jul 9, 2023

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This clifftop castle was once the crowning architectural jewel of Elturel. Only three of its five watchtowers towers still stand, though they appear abandoned. The wooden gates that once led into the castle grounds have been shattered, leaving a gaping hole in the wall.


The west side of the castle has been reduced to a pile of smashed brick and broken wood. The surviving buildings are blackened by soot. At the center of the castle grounds, the High Hall cathedral stands defiant.


As Bruno lands with a clumsy *thud* next to the party, Reya has anger in her eyes as she glares at the Shield, possessed by Dartan.



"Dartan", says Reya with unwavering authority.


"You must relenquish the shield now, I will not let this Demon continue to warp your judgement, give the shield to someone else, or I will take it from you by force"


Reya ignights her hellfire blade, and raises her sword, as she steps toward the Paladin.

"We need to get to that cathedral before we are surrounded by Devils, who no doubt saw Bruno flying over here"

As she is speaking, the six barbed devils hurl insults and vulgarities across the chasm as the party stands in the shadow of the Cathedral.

"For the sake of the group, I beg you - let it go"



"Reya, we don't have time for this. If you would rather still be on the other side, that CAN be arranged. "


He pushes past Reya to Bartok to cast Cure on Bartoks broken arm.


"Forgive me, friend. I knew we were running out of time and made a decision i might regret." He winces at the sound of the bones snapping back together, but let's off a slight smile as he sees the healed limb.

"We can discuss this all once we get to safety. No doubt many devils saw our Wizard beacon. "

"We need to hurry. That was my last spell. Unless you would like to continue infighting and wait for certain death, Reya?"


Bartok winces as his broken arm is healed by Dartan's spell. He flexes his fingers, testing the newly restored limb with a mixture of relief and gratitude. He looks at Dartan, his expression softening as he takes in his friend's words.

"No need for apologies, Laddy. We're all feeling the weight of this perilous situation, I know this isn't yer fault, ye didn't ask fer this." Bartok says, with compassion and gratitude in his voice. "Thank you for healing my arm. I appreciate your swift action."


Reya stands down as Dartan pushes by her, and Bartok reaches up and puts his hand on Reya's shoulder softly to hold her back.

"Easy lass, now isn't the time."


Dartan draws his sword and starts to walk toward the cathedral walls.


Bartok flexes his hand, arm still tingling and weak from the heal. Fear and anger rage within him, focused on the shield.... Dartan.... their impossible situation and the destruction of a once beautiful cathedral. Carefully stepping up near Reya as she holds her sword at Dartan's retreating form, he rasps,

"Ye can't take it from him by force lass... it's too strong. I've never felt such a power in all me years." Shaking his head and pulling on his grimy beard. "Somehow we'll free him of it, but brave as ye are, it won't be by yer sword... Let's get these poor people and their children to safety, and we'll figger out what ta do." Meeting her eyes, "Please! Lass! Help me save these precious few!"

So Exhausted he's even out of tears to shed, Bartok pleads with Reya with all he has left. Looking back at the prisoners and the children he sees nothing but pain, and fear. Putting a gentle hand briefly on Reya's elbow,


Reya's grip on her sword tightens as she listens to Bartok's pleading words. She glances briefly at Dartan, who now stands at a distance, his eyes filled with a mix of resignation and inner turmoil. Reya's gaze then shifts back to Bartok, and she takes a deep breath before responding.


"Bartok, I understand your concern, and I share your desire to save these people. But we cannot ignore the threat that shield poses, not only to Dartan but to all of us. The demon within it is corrupting his judgment, clouding his mind. We must find a way to free him from its grip."

She lowers her sword slightly, still keeping a cautious stance but showing a willingness to hear Bartok out.

"You're right that using force won't be the solution. We need a plan, a strategy. We'll focus on getting these innocent people to safety first. Once they are out of harm's way, we can gather our resources and knowledge to find a way to break the hold of the shield."

Reya's voice carries a sense of determination and conviction, but also an understanding of the importance of compassion and teamwork. She looks directly into Bartok's eyes, her tone softening slightly.

"I don't want to see Dartan suffer, and I don't want to see these people harmed either. We'll find a way to save them all, but it will require patience, wisdom, and unity. Let us focus on the immediate task at hand and make sure these innocent lives are protected. Together, we can overcome this darkness."

Reya waits, hoping that her words resonate with Bartok, as they share the common goal of protecting the vulnerable and finding a way to free Dartan from the malevolent grip of the shield.


Bruno flies down and stands at a distance from Reya, Dartan and Bartok. His whole body feels tight, and a pressure builds in his chest as he waits to see if violence is about to explode within the group. When it looks like cooler heads will prevail he exhales a breath he didn’t know he was holding.

Walking over to Reya, he smiles weakly.

We will find a way to free Dartan from that demon’s influence. Whatever it takes. But right now, I just want to get to the cathedral alive.”





Bartok limps back to the people. Straightening his spine and picking up his chin, his Village healer instincts take over and he begins to gather the citizens together and form a column with Arkon at the lead following Dartan and himself at the back keeping an eye out for anything following them. Looking at Bruno landing a few yards away he nods and looks with meaning at the column, hoping he gets the message to walk with the children and keep the group calm. Glancing at Lulu as she hovers near the group he gives her a brief smile.


"Thank ya Lulu. Couldn't be doin this without ye. Let's get our friends here to a safe place."

Calling ahead to Arkon,

"Ye've led us true so far lad. Me Thanks. Can ye lead us one more time to safety?"


Arkon nods at Bartok,

"Stay close. We are almost there. Bruno, stay above us, and relay any positions of devil patrols to me, lets move!"

The ranger motions for the party to make haste up the incline toward the walls of the cathedral.



Bruno turns to Arkon and nods, trying to show courage and confidence and not the wracking anxiety he feels within.


“I’m sure I attracted some attention and there and likely devils headed this way. Get this group moving quickly to the cathedral. I’ll try to help scout ahead and lead them away if I can.”


Bruno flies up to a nearby rooftop, trying to keep himself from beating easily noticeable (using stealth/hide as needed) He will try to scout ahead, sticking to the rooftops, casting Message to Arkon. He will direct Arkon and the group to take streets that are free of devils as they progress to the cathedral. If any devils get too close, he will instruct them to hide in a nearby house or somehow conceal themselves.


Arkon, and Bruno, form an intrepid duo leading the party towards the Cathedral. With Arkon's sturdy presence and Bruno's aerial survey, they guide the group up the main city street, always staying one step ahead of the devilish forces. Bruno's keen eyes scout ahead from the rooftops, relaying messages to Arkon through his Message spell. They navigate a careful path, choosing streets clear of devils and ensuring the party remains hidden when danger draws near. Their synchronized efforts get them all the way to the cathedral gates. (Stealth: 14+3 = 17, success - you are not detected)


The west side of the cathedral is a burning heap of rubble, you can tell a siege has been underway for some time. Currently there are no devils in the courtyard, but there are four hell hounds, guarding the main cathedral entrance.

"Hell hounds. Wonderful" Snaps Reya as she hides behind some rubble.

"They are likely here to prevent anyone from entering....or more likely... leaving. I think we can take them." She readies her blade and ignites the hellfire.

"Dartan - are you sober enough to fight? You won't turn on us mid-battle will you?" she scoffs as she watches the four large beasts as they keep watch over the courtyard.


(The party is the X at the bottom, the four hell hounds are at the Star location at the top)


Options:

  1. Fight the hell hounds to get past and enter the cathedral

  2. Look for other ways into the cathedral (your initial survey of the area looks like other entrances are blocked off)

  3. Find a place to take a rest before engaging with the Hell Hounds

25 minutes pass

Time: 10:12 PM

Date: Tenthday , 10 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


Combat - Hell Hounds Round 1

Playfully,

Hippee uses mask of many faces to transform his hand in to a butt and shoots stinking could

“Dogs like cheese right?”

Hippee casts stinking cloud and a cloud of noxious gas forms around the hell hounds, creating a nauseating cloud. Anyone starting inside the cloud must make a CON save throw.


Excited,

"NOW! ... Get `em!"

Bruno fires off 4 Magic Missiles, and they strike dealing 12 points of damage (includes 3 damage from Boosted spell)




With a swift and precise swing of his short sword, the Ranger`s blade connects with the hell hound`s flank, inflicting a punishing blow. The creature yelps in pain as 14 points of damage are dealt, leaving a deep gash and causing it to recoil momentarily.

While the hell hound is momentarily stunned from Arkon’s first attack, the Ranger swiftly follows up with an off-hand strike, delivering a quick jab with his second short sword. The blade finds its mark, slicing across the hound`s leg and dealing a solid 8 points of damage. The creature snarls in agony as the wound opens up, further weakening its stance.

Arkon focuses his energy and lunges forward with both short swords poised for a final strike. With a powerful thrust, the Ranger`s blades pierce through the hound`s chest, causing a burst of searing pain. The strike delivers a fatal blow, dealing 13 points of damage, and the hell hound collapses to the ground with a *yelp*


Bartok casts a spell at the Hell Hound.

As the sacred flame starts to engulf the hell hound, but the creature resists the divine power. With a swift movement, the hell hound evades the worst of the flames, its heat-resistant hide shielding it from harm. The cleric`s spell, though cast with precision, fails to find its mark, leaving the hell hound unscathed.

Reya, Dartan and Lulu all advance toward the Hell Hounds.


0 minutes pass

Time: 10:12 PM

Date: Tenthday , 10 , Mitrul

Location: Avernus (Elturel)

Gamephase: Combat


Combat - Hell Hounds, Round 2


Lucky!

Mockingly

"Catch!"

Using: Dark Ones Blessing, Agonizing Blast

The gnome warlock extends his hand, crackling with eldritch energy, and releases a focused blast of pure demonic power towards the menacing hell hound. The eldritch blast strikes true, impacting the fiend with a burst of force, causing 13 points of damage as the Hound yelps and stumbles backward, singed and momentarily weakened.


Lucky!

Bruno conjures a frigid beam of icy energy, aiming it directly at the snarling hell hound. The ray of frost strikes the creature with chilling precision, causing a layer of frost to spread across its fiery hide. The hell hound recoils and yelps, its movements slowed and its fiery aura dimmed, taking 12 points of cold damage.


the hell hound finds itself engulfed in a nauseating stinking cloud that fills the air with a putrid stench. Despite the foul environment, the fiendish creature succeeds on its constitution saving throw and shrugs off the debilitating effects.


With a fierce growl, the hell hound lunges at Reya, its jaws dripping with molten fire. Its teeth sink into her flesh, causing searing pain and leaving behind deep, charred wounds. Reya shrieks in pain as she takes 10 points of damage.


With a powerful swing of his sword, the Half Orc Paladin connects solidly with the hell hound, slicing through its fiery hide and leaving a smoldering wound, causing 10 damage

Dartans next strike misses its mark, the paladin`s sword clashing against the hound`s molten fangs

Dartan lunges into the hellhound with his shield, but the hell hound bites down and blocks the attack again.


Angrily


"How dare you come into my city, kill my people, and destroy this beautiful cathedral!"

With a swift and precise motion, Reya slashes through the air with her hellfire blade, igniting the weapon with a wicked, infernal flame. The blade connects with the hell hound`s hide, searing through its flesh with intense heat, leaving behind a trail of charred fur and emitting a pained, howling yelp dealing 9 points of Radiant damage!

Reya follows up with another powerful strike, but this one fails to strike the beast, as her blade clashes with the ground, leaving a searing molten gash in the stone.


As the hell hound begins its turn enveloped in the noxious stench of a lingering stinking cloud, it snarls defiantly, its enhanced constitution allowing it to resist the nauseating effects. Undeterred by the foul odor, the creature remains focused and ready to unleash its fiery wrath upon its foes.


Angrily


Growling

As the hell hound breathes forth a torrent of scorching flames, the hollyphant, guided by her celestial nature, dodges the bulk of the fire as it streaks past Arkon. Lulu successfully withstands the searing heat, yet not entirely unscathed, as the intense flames manage to singe her, causing 11 points of damage.


Arkon deftly avoids most of the fire damage.

The Ranger, with years of training in survival and combat, deftly avoids the searing flames of the hell hound`s attack. Although singed by the intense heat, his quick reflexes and instinctual evasion mitigate the damage, taking 11 points of damage

the toxic stench emanating from the stinking cloud overwhelms Arkon’s fortitude. Overcome by the foul odor, the Ranger succumbs to the noxious fumes, coughing and gagging as he fails his save throw and suffer the full effects of the debilitating cloud.


Excited

"Ello Beastie!"

Bartok, fueled by unwavering resolve, brings down his truesilver mace upon the hell hound with a resounding strike. The mace connects with the fiendish creature, imbued with the power of the Baroness, inflicting 9 points of damage!


Calmly

"Hang in there Laddie!"

Bartok raises his hand and utters a heartfelt prayer, casting Healing Word upon Arkon. A warm glow envelops the wounded Ranger as 14 hit points are restored. Bartok recovers 4 points from his feedback healing. Light envelopes both of them.


The last hell hound unleashes it's fiery breath weapon at Arkon.

With instincts honed by a life spent in the wilderness, the ranger swiftly reacts as the hell hound unleashes a scorching torrent of fire in its fiery breath attack. Arkon manages to evade the worst of the flames taking 11 points of damage (instead of 22)


0 minutes pass

Time: 10:12 PM

Date: Tenthday , 10 , Mitrul

Location: Avernus (Elturel)

Gamephase: Combat


Combat - Hell Hounds Round 3


Disgusted

"I’m a cat person"

Using: Dark Ones Blessing, Agonizing Blast

Hippee conjures dark energy that surges through his fingertips, the warlock releases a devastating blast of eldritch power at the menacing hell hound. The blast strikes true, slamming into the fiendish creature with an explosion of dark energy, causing 20 points of damage knocking the Hell hound out. Hippee gains 4 temporary hit points as he transfers it`s life force with Dark One`s blessing


Anxiously

*Pleadingly* "Come on…"

Summoning his magical prowess, Bruno channels his energy into a concentrated ray of frost, launching it towards the looming hell hound. As luck would have it, the spell`s trajectory was unexpectedly precise, striking the beast`s vulnerable spot and inflicting an impressive 12 points of damage. Bruno`s skill, combined with a stroke of fortune, leaves the Hell hound staggered and slowed.


With a growl that echoes through the courtyard, the angry hell hound lunges at Bartok. Its razor-sharp fangs sank deep into the cleric`s flesh, dealing a critical hit. The dwarf staggered backward, clutching his wound he takes 16 points of damage.


As the noxious fumes of the stinking cloud spell fills Dartan`s lungs, the Half Orc paladin`s determination and resilience kicks in. With a deep breath and sheer willpower, Dartan successfully shrugs off the putrid odor and fights through the stench.

Drawing upon his divine strength flowing from Tyr and striking from an advantageous position, the Half Orc paladin swings his gleaming longsword as his eyes flash red. Dartan skillfully slices through the Hell Hound`s throat, finding its mark and deals a fatal blow of 8 damage as the creature goes down in a shower of flame and smoke.

With a powerful swing of his longsword, and eyes still red with rage, the Half Orc paladin turns and cleaves through the air, aiming for the last hell hound with a roar. The blade hits as the sound of the hell hounds hide rips open, inflicting a substantial 13 points of damage, leaving the hell hound wounded and howling in pain.

With a stroke of fortune, the Half Orc paladin charges towards the hell hound, shield at the ready. With a perfectly timed swing, his shield smashes the creature`s snarling maw, delivering a lucky bash that catches the hell hound off guard, staggering it backward and leaving the party in awe Dartan`s amazing strike, delaing 8 points of damage, and pushing the Hound back 5 feet.


Disgusted

"The devils will fall, and this city will be restored!"

Reya brings her Crossbow to bear, and the bolt ignites with Hellfire, as she fires the bolt into the stinking cloud. The bolt streaks past the Hell hound, striking the ground beyond, missing.


One of the hounds begins coughing and wretching, unable to fend off the putrid stench of the Stinking Cloud.


As the stinking cloud envelops the battlefield, Arkon valiantly holds his breath, convinced he could resist its nauseating effects. But alas, his confidence quickly fades as his eyes begin to water, and his face turns green. He stumbles around like a bewildered gnome trying to find his way out of a cabbage patch. It’s a moment that will forever be remembered as the day the forest warrior became the Stench-Stricken Ranger, cursed by his own failed save throw.


The Hell hound`s eyes widen as it fails to resist the cleric`s sacred flame spell, succumbing to the searing radiance.

Bartok calls down fire from his deity, The intense burst of energy engulfs the Hell Hound, inflicting 12 points of radiant damage and causing it to recoil in pain, its fiery exterior sizzling with the radiance of Bartok`s flame.


In the midst of battle, Bartok channels divine energy through his holy symbol, his voice resonating with ancient power. As he utters the words of Healing Word, a soft light glows and restores Dartan, Arkon, Lulu and Reya with a surge of vitality as 10-11 hit points are restored to each of them, and Bartok receives 16 points to himself from his feedback healing.


0 minutes pass

Time: 10:12 PM

Date: Tenthday , 10 , Mitrul

Location: Avernus (Elturel)

Gamephase: Combat


the Last of the Hell Hounds...and the Cathedral


Mockingly

"Im going to have to put you down, yeller"

Using: Dark Ones Blessing, Agonizing Blast

With a flick of his slender fingers, Hippee channels dark energy into a potent Eldritch Blast, aiming it true at the ferocious Hell Hound. The blast collides with the creature`s infernal form, erupting in a dazzling explosion that inflicts 20 points of damage, obliterating the Hell Hound and leaving naught but charred remnants in its wake. Hippee gains 4 temporary hit points as he transfers it`s life force with Dark One`s blessing


The party, having defeated the four Hell hounds, now stands at the entrance to the High Hall Cathedral.


H1: At the top of the stairs leading up to the cathedral, an archway opens into a long hall containing eight columns. Some of the columns have been carved to represent Torm, but the infernal magic of Avernus has warped the others to represent likenesses of a winged female devil wielding a luminous sword.


H2: The wooden doors leading into the grand foyer have been broken open by the invading devils and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups.


Reya looks at the fallen guards, with sadness in her eyes, gazing at the fallen guards.

"These were fellow hellriders... their lives taken by the hands of devils. May they find peace in the embrace of the divine."

Lulu flies over and looks at the bodies (sympathetically)

"It's a tragic sight, They fought valiantly to protect this sacred place."

(softly) "Their sacrifice will not be forgotten. Let us honor their memory with a prayer." (Reya kneels by the bodies and begins to pray) "grant these fallen guards eternal rest. May their souls find solace in your divine presence and be guided to a realm of everlasting peace. We commend their valor and offer our gratitude for their unwavering devotion."

Beyond the two open doors, is a grand foyer.

H3: The foyer holds two circular stairwells, each leading up. Decorated pillars here depict symbols and scenes representative of Torm. Curtains, some of them shredded by weapons and claws, separate this area from the heart of the cathedral.




Options:

1. you can go up either of the spiral stairs.

2. you can go behind the torn curtains into the heart of the Cathedral.

3. you can leave the cathedral and search elsewhere.


10 minutes pass

Time: 10:22 PM

Date: Tenthday , 10 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


Scouting out the Grand Foyer


Seeing the hellhound explode from his blast Hippee rushes over to the charred remnants and picks a piece up and examines

“Damn! Overcooked…you folks haven’t lived til you’ve had a medium rare hellhound steak cooked via demonic powers”

Hippee tosses it aside sadly.


As Hippee fells the final hell hound, Bruno looks behind him towards where the civilians are huddled and urgently motions for them to make their way quickly towards the cathedral.

“Quickly! Follow them inside before anything else shows up!”

Bruno stays back, looking behind them to make sure nothing pursues the group as they rush towards the cathedral entrance. As the mother of the children rushes by, Bruno places a hand on her shoulder to get her to pause a moment.

“We don’t know what we’re going to find inside. Keep those kids close and *quiet*.”

Bruno summons Walter into one of the kids hands.

“Help me take care of Walter again, eh? Make sure he gets in safely and…”

Bruno presses his finger to his mouth and winks at the kids, hoping he looks more confident than he feels.


Hippee skips towards Bruno and pats him on the back of the calf as he addresses the mother of the children

“let me…”



Hippee uses command on the children yet again, holding one finger over his mouth he looks to the children “quiet”. Following Bruno around he tells the same peasant to shake him as well if anything happens.


As the party enters the hall, Bruno heart sinks slightly. Some part of him was hoping the cathedral would stand untouched, protected by its deity’s power even here in the nine hells. The bloody and broken scene in the entry way dashes that hope in an instant.


Bruno looks severely at the dead guards and then back to the group. The bodies look like they are at least 3 days old, but in Avernus, decay can be faster or slower than usual - so it's unknown how long they have been here.

“Whatever killed those guards may still be in here. This may not be the safe haven we were hoping for.”

Bruno shuffles uncomfortably and looks on anxiously while Dartan, Reya, and Bartok tend to the dead. Frustrated with the the amount of time being wasted on corpses, Bruno seeks out one of the peasants and places a hand on their shoulder.


Seeing Bruno enter his trance, Hippee lays down next to him resting his head on Bruno’s foot, and closes his eyes.


The Ranger eyes the stairs and looks with sadness on the the fallen,

“we have come this far to find a refuge. Let us not waste the opportunity to see what is left of this magnificent place.”

With that the Ranger seems to fade into the curtain and slips behind the curtain and is gone.


Dartan's face grows grim at the sight of the dead hellriders. As reya kneels to say a prayer, he reaches out to put a hand on her shoulder, stops, flexes his fingers and lets his hand fall with a defeated sigh. Once she is finished, he looks at her.

"These men were righteous and true. Their tales will be told in the Halls of Justice for all eternity. I mourn their loss, and your pain, Reya. You do not agree with or understand me, but I swear to you, what I do, I do to ensure the sacrifice of good men like those is not wasted. (Turning to Bartok) Bartok, let us prepare these souls for crossing as best we can."

As they work, he sees the ranger disappear behind the curtain, nods in agreement with his sentiment, and marvels at the wonder of their surroundings

“I’m going to have a look about while they…do whatever it is they’re doing. Shake me if anything happens.”

Bruno summons Walter and his eyes flash white as he looks through his familiar’s eyes. Directing the grey rat to scamper up the nearest stairwell, Bruno scouts ahead.


H4: As Walter reaches the top of the spiral stairs, he reaches a balcony that overlooks the Grand Foyer.

Situated atop this balcony is a magnificent pipe organ. Its ivory keys practically glow, even as its ebony keys seem to absorb all light.


Behind the pipe organ, are more curtains.


Walter scurries past the Pipe organ under the curtains and sees a closed door, and two defensive turrets.


H6: The Closed Door is made of wood, and has some gashes and scratches on it, as though something had tried to claw its way past, but was unsuccessful.


H5: The turrets decorate the front of this area, looking down over the courtyard. Arrow slits in the walls of each turret offer a view of the ground below, but are too narrow for even Small creatures to squeeze through.


X1: The north turret contains a male human sitting curled up and whispering to himself that "everything's going to be okay." He does not seem to notice Walter.


(see map for area Walter searched)


Meanwhile -- as the Ranger Scouts behind the curtain in the Grand Foyer...



H7: Central Alter Room: An altar rests on a raised dais in this broad hall. Made of beautifully polished teakwood, it takes the shape of a gauntleted hand clenched into a fist. A large lever stands next to the altar, suggesting that it has some sort of mechanical function.


H8: Private Chapels: These areas can be curtained off for small private ceremonies. Each of these chapels contains the bodies of more dead Hellriders, as well as the foul remains of infernal creatures.


H9: Destroyed Stairs. They are now choked with rubble


H10: Desecrated Alter to Torm: This private chapel holds a desecrated altar with a decidedly fiendish air. Once dedicated to Torm, the altar's features have been defaced with blood, ichor, and torn strips of flesh lashed together with sinew and intestines.


After Walter and the ranger return from their reconnaissance the party gathers near the Central Alter room.


Reya notices the many bodies of her Hellrider companions. (in area H8)

Her eyes widen in disbelief as she takes in the sight before her. A dozen fallen comrades lie motionless on the cold stone floor, their bodies twisted and broken from a fierce battle against devilish adversaries. Tears well up in her eyes, and she collapses to her knees, overwhelmed by grief.

"No... No..."

Her voice trembles with sorrow as she takes in the sight of her fallen comrades, strewn lifelessly on the floor. Anguish turns to fury, fueling her determination.

"Damn those devils! I won't let their cruelty go unanswered. I swear by the souls of my fallen brethren, I will seek justice and make them pay!"

A gentle breeze stirs in the grand cathedral as a Lulu, a celestial creature with a serene presence, flies over next to Reya.

"My friend, I feel your anguish and share in your sorrow. But remember, your comrades' spirits now rest in peace, guiding your path from above."

The Hollyphants voice carries a soothing warmth, offering solace to the grieving Hellrider.


Bruno relays all the information he got from Walter to the rest of the party.


Summary of areas downstairs:

Grand Foyer

Central Alter Room

Private Chapels (with many dead hellriders and devils)

Desecrated Alter to Torm


Summary of areas upstairs:

Balcony overlooking Central Alter room

Pipe organ on balcony

Defensive turrets (with a man in the north turret)

Closed door behind Pipe organ


What do you do next? Everyone is getting tired. Many of the refugees complain about needing to find a place to sleep. the children, while being quiet due to Hippee's command - are starting to show signs of needing sleep.


30 minutes pass

Time: 10:52 PM

Date: Tenthday , 10 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


Resting in the Balcony


Bruno's eyes return to normal as he recalls Walter from scouting the balcony above. As Arkon returns and relays what he found in the rest of the cathedral, Bruno's heart instantly sinks. Where was the rumored fortified group of survivors? Based on the bodies scattered about, likely dead...or worse. Bruno shakes his head to clear the darkening thoughts and turns to the group.



"Either there's more to this cathedral and some other place where the survivors may be holed up, or..." Bruno clears his throat uncomfortably. "We can probably rest up in one of the balcony towers. We can see someone coming up the stairs and I can put up the hut so that it blocks the tower entrance." Bruno looks around at the growing group and stifles a yawn that threatens to escape. "It may be a little cramped, but there should be space for everyone. Bartok, there's a survivor up in one of the towers. He may need your help."

Bruno places a hand on the back of his neck, looks again at the nearby bodies, and sighs heavily.

"I could use a good rest."

Reya listens to Bruno recap his findings in the Balcony. Her fiery hair cascades down her armored shoulders as she takes in his words. She listens intently, her gaze piercing through the dimly lit room as Bruno speaks.


When Bruno mentions the survivor in the tower, Reya's eyes light up with a renewed determination. She grips her sword tightly, as her emotions are still running high from the discovery of the slain Hellriders.



"Bartok, we must make haste," Reya says, her voice filled with urgency. "If there is a survivor in the tower, their life may depend on our timely intervention. We cannot let the infernal forces claim another innocent soul."

She turns her attention to the rest of the party, her voice unwavering.

"I agree with Bruno and dartan's Plan. We need this rest, but we cannot afford to let our guard down. The devils may have grown bolder, but we will not falter. Together, we shall prevail."

Reya heads upstairs immediately to check on the survivor.


Gunther approaches Bruno after he finishes speaking and Reya heads upstairs

"I have heard there is a catacombs under the cathedral." Gunther scratches his head, wearily as he looks upon the destroyed stairways leading down.
"Perhaps these stairs led into the catacombs?" Gunther gazes around the dark, quiet cathedral.
"Or perhaps, there is a secret entrance somewhere. Maybe we can find it in the morning, if we survive the night"

Bruno nods at Gunther.

“That would make sense. Given that the only obvious way down is blocked, that either means they either blocked themselves in and are protected or are buried alive and will likely starve to death.”

Bruno claps a hand on Gunther’s shoulder.

“We’ll just hope your secret entrance theory is right. Maybe Walter can help find it in the morning.”

Bruno takes a startled step back as Reya charges up the stairs. Looking quizzically after the Hellrider, Bruno touches a bit of his longish hair and shrugs. Grumbling to himself, he follows Reya up the stairs.


“How does she get her hair to cascade like that? We're literally in hell and her hair still looks amazing. She must have brought product with her…”

"Agreed.... defensive positioning in the tower seems like our best choice. We can do what we can to protect our merry band. Praise be to Walter!"

“Let’s go to collect the poor soul Walter saw and take a look at the scratched door. The chamber may be warded and might be a safe refuge for a time.” With that, Arkon heads to the scratched door and begins a through examination of it.

Bartok follows Arkon and Reya up the stairs toward the moaning man. Unsure what to do for the first time in many years, he keeps his voice down and repeats a prayer that he use to do for meditation while seeking guidance from the baroness. He nods at arkon as they approach the door, indicating that he will protect him should they be attacked. Seeing Reya's distress at so many of her fallen comrades, he prays to the Baroness for her as well.

Dirty, Exhausted, and nearly spent on spells, all Bartok wants to do is find a place to wash and sleep. Not necessarily in that order.


As Reya, Bartok and Arkon reach the man in the turrent, they find him still curled up in a ball, rocking back and fourth whispering "It's gonna be ok. Everthing will be ok"


Reya approaches the man, and kneels down before him, her armor shining as she puts her hand on his shoulder. She immediately recognizes his sigil as a Hellrider of Elturel and she speaks to him softly.



"Hello, fellow hellrider. I am Reya Mantlemorn, and I understand the darkness that has befallen this city. Do not be afraid, my companions and I have come from Faerun, and descended into Avernus to save our home from destruction. Together, we shall stand strong and reclaim what has been lost." She makes eye contact with the man, who looks at her fearfully.

"Reya, I... I thought I was alone...most of the others have fallen.... are...are you real?? you aren't a devil trying to trick me? " The man immediately covers his face and rocks again in fearl.

Reya, seeing the suspicion and fear in the man's eyes, and understanding the weight of his fear and uncertainty. She raises her hands, palms facing outward in a gesture of reassurance.

"I understand your apprehension, and I assure you, I am no devil in disguise," Reya speaks firmly, and with conviction. "I am a Hellrider, a sworn protector of Elturel. I stand here before you, flesh and blood, driven by a burning desire to see our home restored. You have my word, I am here to fight alongside you, not against you." As she speaks, Reya maintains a steady gaze, determination and sincerity beam from her steady eyes. Reya extends her hand once more, her voice softening with earnestness. "Trust me, my fellow Hellrider. Trust in our shared purpose and the strength we can find in unity. Let us stand side by side, resolute in our mission to save our city. Will you join me?"

The man slowly raises his head, and looks at meets her gaze.


"Reya.... mantlemorn..... you truly are a hellrider? I.... I am Trevick Thantorme."

Trevick Thantorme stares into Reya's earnest eyes, and a surge of realization washes over him. His doubt lifted from his shoulders, replaced by a newfound courage and determination. He releases a breath he didn't realize he was holding and then sits up a little taller.


"I didn't think anyone would come. I thought we were all doomed.," Trevick responds, his voice filled with conviction. "I will not let fear cloud my judgment any longer. I choose to believe in your cause, to trust in your leadership. I will join you and fight alongside you to save our city from this darkness."
Trevick stands to his feet and reaches out to shake Reya's Hand. "The refugees are under the cathedral, Hiding. All of the others....our brothers and sisters are dead. What is your plan to save this city? Hope seems lost"

The party completes a long rest in the balcony.

Please use the next post to have any dialogue, or ask questions to the newly found hellrider. In addition, let me know anything you wish to do during the long rest. You are able to rest the full 8 hours.


After the rest is complete - please indicate what your next course of action is. No devils entered the cathedral during the long rest.

8 hours pass

Time: 652 AM

Date: FirstDay , 11 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


The Long Rest in the High Hall


Bruno completes the ritual to cast Tiny Hut and sits down heavily. He can’t remember the last time he felt this tired. Closing his spellbook with a thud, he carefully places it back in the bag of holding. Bruno looks about the cramped confines of the tower and feels a mixture of happiness and relief that his magic was able to help protect and keep safe at least this small lot of folks. He places a hand on the back of his neck and just breathes for a moment, willing the stress and tension to leave his shoulders. After several moments, he exhales slowly and starts rummaging through his bag of holding. He starts removing bowls of fish soup, hunks of cheese, and skins of water and passing them around to the weary group. (Bruno is dropping enough food and water to feed everyone.)


As he hands out the last of the food, he mentally checks the Tiny Hut spell to make sure everything is intact, gazes about the group, and allows himself to actually release some of his tension and smile for the first time in a long while. The relief doesn’t last long once his gaze falls on Dartan and that blasted shield he carries. He decides to wait until folks have had a chance to eat and rest a bit before confronting the Paladin.


Bartok sees the walls of the hut go up and heaves a great, weary sigh of relief.


Dartan helps Bartok tend to the civilians. It does his heart good to remember the simple joys of tending to the flock, the innocent masses. He thinks about road that led here and events that have transpired. He says a quick prayer for the repose of the soul of their rogue friend, who seems like a distant memory and wonders how thing would have been different if he had been able to save him.


He joins Bartok in cleaning and resetting his armor and talks with him of the craftsmanship and repair using a forge. He notices a small rend in Bartok's robes and absent-mindedly takes out his tailoring kit and mends it.


Satisfied with the safety and security of Bruno's hut, Dartan makes himself as comfortable as possible and falls into a deep , yet fitful sleep.


The discussion about the fall of Elturel

As the group starts to settle in, and Dartan begins to snore loudly, Bartok clasps Bruno on the shoulder,

“Thank ye Bruno. Been too long since I've had a chance to rest me bones.“. Bartok begins to strip off his heavy armor and quickly runs his fingers through his matted beard and hair, as he dons his cleric robes. Circling among the civilians, he shares Comfort and quick prayers as he helps Bruno distribute the food. Never in his life has he been so dirty and exhausted, but the poor citizens of elturiel need him more than ever. Finishing his rounds, he joins Reya and Trevick as they discuss how to get to the refugees.
“I think these poor folk have had enough danger and death for one day Lass. After we get them safely with the others down below, i‘ll be checkin ways to reinforce their positions and possibly give them a way out. But I don’t be thinkin that they can join us in the next part of this.“.

As the group settles in, Bruno, Bartok, Reya, Lulu and Trevick all sit in a circle while the rest of the group sleeps soundly.

With hushed tones, Bartok looks over at Trevick.

”first things first lad. How do we be gettin down to them. What’s the quickest and safest way?“

Trevick shifts his gaze towards the central alter over the side of the balcony, his expression somber and contemplative, he then looks back at Bartok and speaks in a hushed tone.

"There is a secret entrance, It lies hidden beneath the very altar below us. But opening it requires an utterance of a prayer to Torm. Something devils cannot do."

His eyes locked onto the dwarf's, Trevick continues,

"To open the door, first, pull the lever of offering to open the hand of Torm, then, you must kneel before the altar and utter a prayer of humility. 'By the light of Elturel's flame, guide me to the shadow's domain.' Only then will the secret door reveal itself."

The dwarf's beard twitches as he absorbs the information, his mind already preparing to commit the prayer to memory.

"Thank ye, Lad" he says, with gratitude.



"I have never heard of this secret, and I've been to this cathedral many times. How is it that you have come upon this knowledge, Trevick?", says Reya with some concern and suspicion in her tone.
"The knowledge of the secret entrance to the catacombs was deliberately kept limited to only a select few, primarily the high-ranking Hellriders and trusted clerics. It was a precautionary measure, enacted in times of great peril to safeguard the people of Elturel."

He leans forward, his eyes locked onto Reya's, his voice lowered to a conspiratorial tone.

"When the city was dragged into the depths of Hell, chaos ensued. In the face of that darkness, it became necessary to hide away many of the city's citizens, protecting them from the clutches of evil. The catacombs provided a haven, a sanctuary concealed beneath this very cathedral."

Bruno, leans forward, his eyes filled with a mixture of curiosity and concern, and then blurting out with urgency,

"Trevick" Bruno begins, "What occurred when Elturel was cast into Hell. Can you recount the events that led to the assault on the cathedral? What transpired during those fateful moments? And what of Duke Ulder Ravenguard of Baldur's Gate? We know he came to Elturel just before it fell, Is he still among the living?"

"When Elturel was cast into Hell, chaos erupted throughout the city," Trevick begins, his voice laden with a mixture of sorrow and determination. "The assault on the cathedral was relentless. Wave after wave of devils swarmed the courtyard and inner sanctuary, overwhelming the defenses of the Hellriders."

He pauses briefly, his eyes scanning the surroundings as if reliving the events.

"For weeks, we fought valiantly, holding back the hordes of evil that sought to desecrate this sacred place. But in the end, their numbers proved too great. The courtyard fell, followed by the inner sanctuary."

Trevick's lowers his voice, weighed down by the loss and the knowledge of the sacrifices made.

"I fear I may be the last surviving Hellrider still fighting above ground. Many of our brethren perished, while others, including Duke Ulder Ravenguard, retreated to the catacombs beneath the cathedral."

Bruno, Reya and Bartok all listen intently, and have a look of relief in their eyes as they hear that the Duke is still alive.

with A glimmer of hope in Trevick's eyes, he continues.

"I believe there are just over a hundred survivors sheltered within the catacombs. It was our last resort."

Reya's eyes widen, and her breath catches in her throat as she hears Trevick's words. The weight of the revelation crashes over her like a tidal wave, filling her heart with profound sorrow and despair. Tears well up in her eyes, and begin cascading down her cheeks as the enormity of the loss engulfs her.


"Only... only a hundred survivors," she whispers, her voice trembling with a mix of grief and disbelief. The magnitude of the devastation Elturel has suffered is almost incomprehensible, and the realization that so many lives have been lost leaves her shaken to her core.
"...All the rest of the hellriders dead?" she says, as she begins to sob.

With gentle flutters of her wings, Lulu gracefully approaches Reya. The celestial creature emanates a warm, soothing aura that envelopes them both, creating a sense of comfort and understanding. She extends her trunk, lightly brushing against Reya's arm in a tender gesture of compassion.

Lulu emits a soft, melodic hum, resonating with an otherworldly tranquility. Her gentle eyes, filled with compassion, meets Reya's, silently conveying a message of solace and support. Without words, Lulu imparts a sense of hope, reminding Reya that she is not alone in this journey.


Bartok, moved by Reya's grief and the weight of the losses they had learned of, gently wraps his arms around Reya, drawing her close in a comforting embrace. The sturdy presence of the dwarf offers a sense of grounding and strength amidst the turmoil that swirls around them.


DM NOTE: In your posts, you can include any additional questions or discussion topics you want to have with Trevick before you fall to sleep, just indicate if the dialog or action was prior to sleeping or if it was in the morning


The restless night:

Resting in Hell proves to be difficult. Your dreams are troubling, as the evil of this place does not allow for restful sleep. The air hangs in your nostrils with a thick, almost choking


As the night passes, one by one, each of the remaining party members falls into needed sleep in the infernal depths of Hell, as sense of unease permeates the air.

The environment itself seems to conspire against your attempts to find rest. The air hangs heavy, thick with the harsh scent of sulfur that assaults your senses, serving as a constant reminder of the realm you now find yourself in.

Sleep, elusive and fragmented, proves to be a challenge in this desolate place. Your minds are continually besieged by troubling nightmares, the echoes of the horrors you have witnessed and the weight of your mission gnaws at your subconscious. Restlessness plagues your thoughts, preventing you from drifting into a deep and restful slumber.

When you eventually awake, you find yourself weary, leaving you feeling as though you had never truly slept. Everyone awakens, movements sluggish and heavy as bruno drops food for the group to eat.


In the morning:

As the group partakes of food and drink, a bitter taste taints each and every bite. The flavors are muted, almost as if everything you eat is unseasoned, except by ash,

Each bite and sip serves as a stark reminder of your plight, a constant reminder that even the most basic pleasures have been twisted and tarnished by the unholy realm in which you now find yourself. The bitter taste mirrors the bitter reality you face.


As the party gathers together, and prepares to move out of the Balcony,

Bruno casts a spell quietly.


Bruno gestures and casts Message at Reya, Arkon, and Bartok.

“Now that we’ve had a chance to rest, we need to do something about that shields influence on Dartan. I’m sure he thinks he’s doing the right thing, but I worry about the danger he’s putting himself…and possibly the rest of us in. How do we want to confront him? You may reply to this message.”

8 hours pass

Time: 6:52 AM

Date: Firstday , 11 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


Waking up.


Bruno listens in silence as Trevick recounts the horror and bloodshed that occurred during Elturel's first couple of weeks after being dragged to hell. His stomach knots up at the thought of thousands dead or dying, survivors living in terror over being discovered by devils before they have a chance to starve to death.


He curses inwardly, wondering if there was anything he could have done differently to help these people avoid this fate. He shakes his head and sighs heavily. No, there was nothing he could have done. Up until a few weeks ago, he wasn't even sure he was completely sane. He looks about the group and tries to force his mind to focus on the positive thoughts. He was able to help their party secure these people and bring them to relative safety. Duke Ravenguard and maybe a hundred others might still be alive. These things were something at least.


Bruno turns to Dartan and the shield that lay near the half-orc. His positive mindset quickly dissolves as memory of the demon's grating voice comes unbidden to Bruno's mind. It was the slow, unchecked corruption of one such as the demon trapped in that shield that led to Elturel's downfall.


Bruno considers Bartok's response to his message,

"He seems in control of it now.", "So many critical things to try and achieve.", "This may have to wait...". Bruno chews on the wise dwarf's words. The dwarf has shown wisdom and good judgement in the past, but ... how long can they really leave the shield to continue corrupting the paladin unchecked?


He pulls the well worn pack of playing cards from his pocket and draws 2 at random: (2d12: 11, 3). The queen of hearts and the 3 of graves. Once he sees the queen of hearts, Bruno relaxes by a degree. The cards seem to agree with Bartok. He puts the cards away and looks uncertainly at the Paladin. Taking a deep breath, Bruno puts his trust in his friends and fate. He will wait to confront Dartan about the shield.


Bruno turns back to Trevick.

"Do you know what the survivors are doing for food or water? How long can folks hold up here?"






"Several of the high clerics have been creating food and water rations for the survivors. I am not sure how long their magic will be able to sustain a group that large. The clerics also took all the provisions into the catacombs early on during the siege. For the first couple of weeks, we would come and go into the Catacombs and bring new refugees down as we rescued them from the city, but the number of devils and demons have steadily increased in the last couple weeks, and we couldn't hold them off anymore. Every wave that came, we lost more of our own, until they finally broke through. The devils placed hell hounds to guard the cathedral, knowing full well none of the citizens would stand a chance at getting past them."


Bartok finds some peace in the conversation with Dartan about his armor, and thanks him for the repair of his robes. It almost feels like the old Dartan as he sits and chats with him, but he remains a little guarded as they converse. Finally exhaustion takes over and they both head off to sleep. Unsure of how to progress, but encouraged by Dartan's seeming control, his prayers continue to be for him and for guidance on how to proceed in their quest and with the shield.


Upon waking, and after donning his armor once more, Bartok will inspect the lever and the hand for the mechanics that make it release. Fascinated by the smooth, nearly invisible lines that cover the trap door.


In the morning:

As the group partakes of food and drink, a bitter taste taints each and every bite. The flavors are muted, almost as if everything you eat is unseasoned, except by ash,

Each bite and sip serves as a stark reminder of your plight, a constant reminder that even the most basic pleasures have been twisted and tarnished by the unholy realm in which you now find yourself. The bitter taste mirrors the bitter reality you face.

The party takes no action in the morning, and spends 30 minutes in the balcony.


30 minutes pass

Time: 7:22 AM

Date: Firstday , 11 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


To the Catacombs


With a loud SNAAUAUGGHHHGGGGHHHH, Dartan wakes himself up snoring. He feels more refreshed than he has in a while, but still weary. After quickly gobbling down his rations, He claps Bruno on the back and says,

"Savras's balls! This food tastes like ash-hole!" He chuckles amused at his own wit. "How about some illusions to make me think its more palatable?"

Bruno raises an eyebrow, glancing at Dartan, and retorts,

"I can conjure illusions, but turning 'ash-hole' into a gourmet feast may be beyond even my magical prowess, my friend.", he says with a chuckle

Dartan finds some of the kids and ruffles their hair and tries to rough house with them a little to lighten the mood, but he realizes that its just not working. After finding as private of a spotnas he can to relieve himself, he saunters over to the party and asks,

"So, who's ready to go see the Duke."



Reya smirks and replies,

"Well, if the Duke is as charming as you are, Dartan, it'll be quite the captivating encounter."

Gunther, nods and adds,

"Let us hope the Duke can shed some light on our predicament"


Before the tiny hut spell ends, Bruno gestures quickly and casts Mage Armor. Summoning Walter to his shoulder he looks to the group with what he hopes is a confident look.

“Let’s see if we can find that entrance Trevick mentioned. Before we move everyone, let me take a look downstairs before we move everyone.”

Bruno looks to Bartok and nods.


“Shake me if anything happens.”

Bruno’s eyes flash white as he directs his familiar to scout out the cathedral below and make sure the coast is clear.


The ranger stretches after his fitful night of sleep and tries to scrape away the dry crust from the slog through the sewers. Maul in hand he looks to the group,

“I will scout with the wizard’s familiar and find this hidden door.” With a deep sigh he quietly slips out the door and down to the alter to find the portal.





Bartok settles in next to Bruno as Walter scoots away down the stairs. Many thoughts roll through his mind as he sits and keeps watch. how could he possibly rescue these people from the horror they’ve been sentenced to. Where is the path to the passageway they so desperately needed to close, and would they have the strength to make it there. A good nights sleep has settled his nerves and increased his resolve, but there‘s still a long way to go before they finish this journey. suddenly the ranger begins to move and stretch.…what role has he to play, and what could any of them do about The demon in Dartans shield. Bartok looks at the survivors and their dirty worn faces. First things first, get the innocents to a place of safety. Looking back at Arkon he sees nothing but a shadow slipping off down the stairs.

“Bloody brass balls!” Gently shaking Bruno’s shoulder he growls, “may have to wait for explorin till later lad. Ol‘ stealthy britches is headed downstairs.“. Getting Dartans and Reyas attention, “Oy ye two. May be we have to head out.. Let’s see if we can get these wee ones into a bit safer place”.

Bartok stomps his feet a couple of times to get the blood flowing And heads to the civilians to get them ready.


As Walter scurries through the dimly lit cathedral, his whiskers twitching with curiosity. He explores the nooks and crannies, darting silently between broken pews and dusty altars, but finds no signs of danger lurking within. The silence hangs heavy, broken only by the faint sound of distant echoes, assuring Bruno that the coast is clear for their next move.


Arkon checks the alter, but no hidden door is visible, just a large lever. Trevick then comes down, once it's assured that the coast is clear.

"We only need to pull the ever and say the prayer."
Trevick pulls the lever and a hand on the alter opens as if to take an offering. Trevick then kneels by the alter.
"'By the light of Elturel's flame, guide me to the shadow's domain.'"

As Trevick's voice reverberates through the cathedral, the words infused with determination, a soft glow emanates from the altar. The air crackles with anticipation as the hidden mechanisms awaken. Suddenly, the floor beneath you trembles, and the stone slabs of the altar slide apart with a resounding rumble, revealing a previously concealed passageway. From the darkness beyond, a faint, ethereal light beckons, casting an otherworldly glow on the stairs descending into the mysterious depths.


As you descend the stairs, trevick leads you around a few bends and into the main hall.


"Strange. the torches are burned out. they usually keep them lit", says Trevick with a bit of a worried tone to his voice.

He ignites his sword with Hellfire which lightens the passageways.

The body of a young woman lies on the floor in the middle of the hall, a gleaming greatsword at her side.


Trevick's eyes widen as he approaches the lifeless body of the young woman, her once vibrant spirit now extinguished. He kneels down, his voice trembling with a mix of grief and determination.

"No... This is Amelia, one of our own. She was stationed here to guard the catacomb entrance and warn the refugees. What could have done this?"

A somber silence falls over the group as they gather around Trevick, their faces reflecting a mix of concern and growing unease. The flickering Hellfire from Trevick's sword casts an eerie glow, revealing the intricate details of the fallen Hellrider and the gleaming greatsword that lies by her side.


What do you do next?


30 minutes pass

Time: 7:52 AM

Date: Firstday , 11 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


the Dead Hellrider



"Well. Thats not good. An internal attack? I don't see the demons offering any prayers to get down here. It looks like a sneak attack as well. One person to stand guard all the time? That seems....odd. "

Dartan bends down and searches the body for any other trauma or items of interest. He examines the greatsword with great intrigue. After spending time investigating the body, he says a prayer over her and stands up.

"Reya, Trevick, this sword belongs to your order. We cannot leave it behind to be defiled. With your blessing, I will carry it in her honour."


Reya's eyes well up with tears as she kneels down beside the fallen Hellrider, her hand trembling as she reaches out to gently touch the broken skull.

"Such a waste." she whispers, her voice filled with sorrow. "Our fallen sister deserved a more honorable death, not this cowardly strike from behind."

Trevick's jaw tightens, his expression a mix of anger and determination. He looks at the lifeless form of the fallen Hellrider, his grip tightening on his Hellfire sword.


"Whoever did this will pay," he vows, his voice laced with a simmering rage. "No matter where they hide, no matter what dark corner they crawl into, justice will find them."

Reya nods, her gaze shifting from the fallen Hellrider to the gleaming greatsword by her side. She takes a deep breath, her voice steady but tinged with grief.

"Dartan, you have our blessing to carry this sacred weapon," she says, her voice filled with reverence. "May it serve as a reminder of our fallen comrade's bravery and dedication. Honor her memory, and wield it with the strength and righteousness she embodied."

Trevick places a hand on Dartan's shoulder, his fiery eyes meeting Dartan's gaze.

"Carry it well, brother," he says, his voice a low growl. "Let her spirit guide your strikes and bring justice to those responsible. We will avenge her, and ensure that her sacrifice was not in vain."

Hippee let’s out a sigh


“If our dear Reya is any indicator, something powerful took down poor Amelia”






Reya's brow furrows as she carefully examines the wound on Amelia's skull. She shakes her head slightly, her voice filled with a mix of concern and analytical thought.


"Hippee, you may be right. Howeer, this wound... it doesn't resemble the work of a demon. It lacks the chaotic energy and brutality that demons usually possess."

She reaches a hand out, hovering it just above the broken skull, her expression thoughtful.

"No, this wound seems calculated, precise. It suggests the work of a skilled rogue or an assassin, someone who knows how to strike from the shadows without leaving a trace. The demons would not employ such tactics. They revel in chaos, not subtlety."

Bartok's eyes immediately go to Reya as the Hellrider is identified. compassion and sadness fills his eyes as he watches them inspect the body, and his heart goes out to her and Trevick as they kneel down. Another casualty in this ever growing massacre. The brief reprieve he felt as they entered the secure catacombs is gone and he's immediately back on his guard, readying himself for battle as it looks like they may be walking into another demon trap.


"I'm so sorry Lass. Too many have been lost in this horrible nightmare, and hellriders seem to have taken the worst of it."

Trevick's gaze meets Bartok's, his eyes reflecting a mixture of sorrow and determination. He nods, acknowledging the weight of the losses they have suffered.


"Aye, Bartok. It seems the hellriders bear the heavy burden of this onslaught," he says, his voice tinged with a touch of bitterness. "Perhaps it is the wrath of Zariel, seeking vengeance for our past betrayal."
His grip tightens around his Hellfire sword, the flames flickering with renewed intensity.
"Centuries have passed since our order turned against her. Yet, it seems the wounds we inflicted upon her still fester in her heart. She wages this war upon us as a means of retribution, to make us pay for our past sins."

Bruno stops short as soon as he spots the dead Hellrider. He slowly approaches her still form, almost as if he were afraid of waking her up. He hesitantly reaches out and examines the body, his face growing more severe as he examines her fatal wounds.

“She was hit from behind and no signs of a struggle. Another possibility we must consider.... is she knew…and possibly trusted…whoever did this.”

Bruno stands up and takes a step back away from the body to give Reya and Trevick time to go over to the body. Looking up and down the hallway, Bruno frowns. Seeing Dartan, Bartok, and Reya occupied with the body, Bruno sighs heavily and turns to Hippee. Placing a hand on Hippee’s head, Bruno summons Walter nearby.

“Shake me if anything happens. *But only* if something happens. And NO LEG HUMPING.”

Bruno’s eyes flash white as he directs his familiar to scout ahead to try and locate and of the other survivors.


Seeing Bruno settle down for a Walter exploration, BArtok nods.


"Good thought lad. Let's get eyes down there before we walk into another mess." Bartok readies his mace and shield, walking up next to Dartan. Bartok looks up at the half orc towering above him. "We've got a job to finish lad. Let's get to the Duke and see if we can find our path to the Bridge. Me Pickaxe is ready to do some monolith smashin."
"I'll give Walter some company."

The Ranger casts Infravision and begins moving down the unlit path looking for signs of traps and danger.



Walter scurries off to the north and explores the hallways and several chambers, while Arkon scouts off to the south. (see map, Walter scouted the Blue bath, Arkon scouted the Green path.


A1: This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public servants. Plain stone shelves in the eleven alcoves each hold one set of remains.


A2: A large oval table made of fine red oak fills the center of this room, and is surrounded by forty comfortable chairs.


A3: These vaults are used for holding bodies waiting to be interred in some other part of the cathedral, or in Elturel's cemetery. The only bodies presently here are people who died as the city was drawn to Avernus.


A4: These areas are the final resting places of esteemed priests, warriors, and other dedicated servants of Elturel

After scouting these areas, Arkon nor walter discover any obvious threats or signs of life. There are other passages to take in both direction.s


Please decide if you want to investigate any of these rooms more carefully, or if you wish to scout out any of the hallways to the east or west.


Passages include:

Upper Left (near A2)

Upper Right (Below A1)

Bottom Left (Near A4)

bottom Right (Near A4) - Note, this direction has two options, one hall leading north and one leading east.


30 minutes pass

Time: 8:22 AM

Date: Firstday , 11 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration


Onward to the Refugees


Dartan takes the sword and holds it reverently.

"I shall carry it well and when we find the perpetrator of this heinous crime, I will use it to carry out the justice of Tyr. I agree with you Bruno, we must find the survivors, for at least one of them has sold out their brethren and endangers the rest of them. Besides, we are honour bound to get these folks to whatever counts as safety in this place. "

Bruno’s eyes fade to their usual deep browns as he finishes scouting and recalls his familiar. When Arkon returns he listens silently to the rangers report and frowns.

“No sign of anyone else so far…” Bruno rubs growing beard in thought.


BArtok listens to Walters report and pulls gently on his beard as he thinks.

"Maybe we take a look at the crypt of knowledge eh? Get some inspiration from the good spirits of Elturiel. WE definitely could use some guidance down here!" Bartok ponders a bit more and looks down at walter. "Didn't see any good folks alive down there did ya, me little furball?" Looking up from the rat to the party, "Was there somewhere they be hiding Trevick? Or was this a meetin place?"
“As much as I would love to take some time to study and learn about those interred here my dwarven friend, I feel like we need to find the rest of the living before we spend any more time with the dead. Trevick, do you know where everyone was going to hole up down here? Any suggestion on which way we should head?”

Trevick stands and preps his armor and sheaths his sword.

"Amelia was stationed here to ensure that if an enemy breached the catacombs, the survivors could be warned." Trevick stops speaking for a moment and stares, deep in thought, "With her dead, we must assume that the survivors are in danger, if they are still even alive. I know where the refugees are supposed to be." The hellrider takes a deep breath and then with a fierce determination looks down the passage to the north "Come, I will lead us to where the others should be. Keep up your guard, and protect the civilians." he says, glancing at Fanny, Gunther, Jund, Selma and the mother and children.
“Before we find this traitorous rat…I believe I saw some shiny things I’d like to get a closer looks at”

Reya's eyes widen with a mixture of disbelief and disgust as Hippee expresses interest in the shiny objects. Her voice carries a hint of exasperation and frustration as she snaps at him,

"Seriously, Hippee? Now you're thinking about shiny things?" she says with annoyance. "We're in the midst of a dire situation, surrounded by fallen comrades, and all you can think about is your own selfish desire for treasure?"
She pauses, her voice lowering as she tries to get ahold of her emotions "Get your priorities straight, Hippee. We're fighting for our lives and the survival of Elturiel. There is no room for greed or personal gain in these da rk times.", then turning to Trevick. "Lead us to the survivors, that is our priority"

Trevick guides you through the catacombs

Trevick takes the lead, his Hellfire sword casting a flickering glow that illuminates the dark and winding catacombs. The group follows closely behind, their senses heightened and weapons at the ready. As they venture deeper into the catacombs, the air grows colder, and the walls become adorned with ancient carvings and symbols.

Hour after hour passes as Trevick navigates through the treacherous labyrinth of secret tunnels and passageways. The path twists and turns, sometimes leading them deeper underground, and at other times ascending to higher levels. The echoes of their footsteps reverberate through the eerie silence, and the shadows seem to dance and whisper secrets in the corners of their vision.

Trevick's steady guidance proves invaluable as he skillfully avoids dead ends and hidden traps. His instincts honed from years of training as a Hellrider serve him well, and the party follows his lead with unwavering trust. The catacombs stretch on, seemingly endless, but Trevick remains resolute, driven by the hope of finding survivors.

Finally, up ahead, Trevick puts his finger to his lips and indicates that the refugees should be just up ahead.


Reaching the place of hiding

A shallow meditation pool fills this room, set off from a broad landing edged by a low wrought-iron railing. Wondrous frescoes along the walls depict souls gaining the blessings of Lathander, Torm, Helm, and Tyr. The frescoes on one wall have been twisted into abyssal forms surrounding a shimmering portal.

The pool is littered with the mutilated bodies of humans wearing the uniforms of Baldur's Gate and Elturel, along with several dozen hellriders. The swirling water of the pool roils with shadow, and is shot through with patches of black ichor where demons have fallen here. An armored man with a shield slung over his back crouches among the bodies, writhing in pain. His eyes are closed, and his hands clutch at a gold helm on his head as if trying in vain to claw it off. Unintelligible words spill from his lips, some sounding saintly and solemn, while others resonate with a cruel hissing.


As you take in the scene, you see cowering in the corner of the crypt behind sarcophagi and in alcoves, over a hundred frightened people , their eyes red and their cheeks stained with tears. Standing before a large font is a haggard woman, her gray hair matted with sweat. With one arm, she clutches a leather-bound tome to her breast. In the other hand, she wields a ceremonial mace that would probably shatter if it struck anything harder than a pillow.


Trevick's eyes widen as he takes in the harrowing scene before him, his gaze drawn to the armored man writhing in pain among the fallen bodies.

With a mixture of sadness and determination, Trevick strides forward, his voice commanding yet laced with empathy.

"Duke Ravengard," he calls out, his tone filled with urgency. "Hold on, we're here to help!"
He gestures for the rest of the group to approach cautiously, their weapons lowered as they prioritize aid over immediate action. Trevick's eyes search for any signs of the man's condition.
"Reya, Bartok, secure the area and ensure the safety of the frightened people," Trevick instructs, his voice firm. "We mustn't let any harm befall them. Hippee, Dartan, prepare to provide aid and support."

What do you do?


What you know:

- The man writing in pain with the helm, speaking unintelligble words is Duke Ravengard.

- The bodies of the fallen are mostly guards, both from Elturel and Baldur's gate-- the garrison that the Duke brought with him weeks ago from Baldur's gate.

- The frightened people are the Elturelian refugees.

- The haggard woman, you are not sure of her identity


NOTE: Make sure to eat and drink - if you are reaching 6 hours of thirst or hunger you will begin to suffer penalites.


4 hours pass

Time: 12:22 PM

Date: Firstday , 11 , Mitrul

Location: Avernus (Elturel)

Gamephase: Exploration

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