Ice Troll Ambush Cont....
- Dungeon Master
- Jul 6, 2024
- 11 min read
Updated: Jul 10, 2024
Quick Links

Ice Troll Ambush - Round 11
Combat Round 11 Summary
Azalie's Turn:

Standard Action: Range Attack
Sadly, Azalie’s attention is drawn to the carnage unfolding to their south. Her axe beak is dead, Kevin has just fallen, and the kind mule lies motionless in its own blood. Azalie feels a savage heat growing inside her. She doesn’t want to hold back these emotions. She turns and releases a fire arrow straight towards the Ice Goblins. "If I miss, I will still hunt you down and turn you inside out!"
Azalie takes aim and fires her fire arrow at the Tundra Goblin. The arrow strikes true, piercing the goblin and dealing 12 damage plus 3 fire damage for a total of 15 damage. The flames from the arrow ignite the goblin, causing it to scream in agony as it is consumed by the fire.
Bonus Action: Use an Object
Calmly, "Take this Mellon, then go peck out that burning goblin’s eyes." Azalie is in a certain kind of mood.
Azalie swiftly pulls out a healing potion and administers it to Mellon, her Blood Hawk. The potion’s magic works quickly, mending Mellon’s wounds and restoring his hit points. The bird’s eyes brighten as the healing takes effect, and he ruffles his feathers, ready to fight once more.
Mutt Bromwell's Turn:
Standard Action: Cast a Spell
Disgusted, "You’re not the sharpest arrow in the quiver, are you?!"
Mutt casts Vicious Mockery at the Tundra Goblin, his words cutting deep into the creature’s mind. The Tundra Goblin clutches its head in pain as Mutt’s Vicious Mockery takes hold, dealing 3 psychic damage. The cruel words echo in its mind, leaving it disoriented and with disadvantage on the next attack roll it makes before the end of its next turn.
Dorf Thimblerigger's Turn:
Bonus Action: Class Feature
Dorf enters a rage, fighting with primal ferocity.
Ready an Action: At any sign of life from the troll, Dorf reignites his rage, crying as the pain burns through his body at seeing Kevin attacked and being helpless to do anything about it since he knows if he turns his back on this troll, it will demolish his friends. He readies his main weapon to do a called shot on the troll’s neck the second it twitches. He will stand at the troll’s back so it can’t see him. And all his concentration will be on the troll’s slightest muscle twitch.
Standard Readied Action: Melee Attack
Kill Shot: Dorf watches intently as the Petrified Ice Troll begins to move, emerging from its petrified state. As soon as it makes a move, Dorf lunges forward, slashing at its neck with all his might. The strike deals 8 damage plus 2 rage damage, for a total of 10 damage. Although he doesn’t manage to decapitate the troll, the ferocity of his attack is enough to knock the troll to the ground, leaving it dying once more.
Giant Ice Troll's Turn:
Save Throw vs Decapitation: SAVE THROW 19 VS. DC: 10 = Success
As Dorf chops at the Troll’s thick neck and the petrification wears off, the Troll falls to the ground with a heavy thud. The ground shakes slightly as its massive body hits the earth. Suddenly, the Troll’s body begins to rumble and tremble. With a deafening roar, the creature comes back to life, standing up tall and beginning to regenerate its wounds with terrifying speed. The sight is both awe-inspiring and horrifying as the Troll’s injuries rapidly heal, preparing it for another round of battle.
Character Feature: Regeneration
Angrily, as Dorf chops down the Giant Ice Troll and its body reverts to flesh, Dorf fails to decapitate it. The Troll falls to the ground, but its wounds begin to close up and it roars back to life, standing to its feet and towering over Dorf and the others.
Tundra Goblin's Turn:

Move: Moving from T110 L55 to T170 L55.
Dashed 60 feet - The last two Tundra Goblins, witnessing the fall of their allies, scream in panic, "Gragnak! Flee! Save yourselves!" Without a second glance, they turn and sprint away from the battlefield, desperately trying to escape the carnage.
Move: Moving from T105 L50 to T165 L50.
Dashed 60 feet.
Fizzbum Lilypad's Turn:

Move: Moving from T35 L45 to T60 L45.
Moved 25 feet.
Standard Action: Cast a Spell
Playfully, "Here big guy! Catch!"
Fizzbum conjures a flame in his hand and hurls it at the Giant Ice Troll. The fireball strikes the troll, dealing 4 damage, which doubles to 8 damage due to the troll’s weakness to fire.
Bonus Action: Cast a Bonus Spell
Sadly, "Poor, Poor Mr. Kevin. I’ll get ya fixed up."
Fizzbum quickly casts Healing Word on Kevin, his voice infused with restorative magic. Kevin, the axe beak, stirs as the spell restores 10 hit points. The bird begins to stand, revitalized and ready to rejoin the battle.
Durin Ironbeard's Turn:
Standard Action: Range Attack
Indifferently, seeing the Tundra Goblins fleeing, Durin takes aim and fires, "Not so fast, you slippery bugger, where do ya think yer goin?"
Durin takes aim at one of the fleeing Tundra Goblins and fires his crossbow. The bolt nicks the goblin, dealing 2 points of damage. The goblin yelps in pain but continues its desperate attempt to escape.
Uptharr's Turn:
Move: Moving from T95 L50 to T125 L50.
Moved 30 feet.
Standard Action: Throw Weapon
Angrily, seeing the Tundra Goblins fleeing, Uptharr shouts, "You won’t get away that easily!" He swiftly pulls out a dagger, taking careful aim as he prepares to throw it at one of the escaping goblins.
Despite his best effort, the fleeing goblin is too far, making it difficult to hit at that range. Uptharr throws his dagger, but it sails past the goblin and misses its mark. The goblin continues to flee, disappearing into the distance.
Mellon's Turn:
Move: Moving from T55 L25 to T25 L50.
Moved 55 feet.
Standard Action: Melee Attack
Calmly, Azalie directs Mellon to attack the Giant Troll from behind.
Mellon swoops over the Giant Ice Troll, diving down to attack from behind. His talons strike true, raking across the troll’s back and dealing 6 damage. The troll roars in pain, its furious roar echoing through the battlefield.
11rounds have passed
Current Time: 8:22 AM
Date: SecondDay , 22 , Alturiak , 1742
Temperature: -45°
Current Phase: Exploration
Finishing off the trolls
Dorf's Turn:
Standard Action: Melee Attack
Angrily, called shot neck - with reckless assault Dorf continues to hack at the troll’s neck screaming, "DIE DIE DIE!!!"
Dorf swings his Dwarven axe with all his might at the Giant Ice Troll, but the agile creature manages to dodge the blow. The axe whiffs through the air, and Dorf’s attack misses, leaving him momentarily off-balance.
Bonus Action: Off-Hand Melee Attack
Angrily, Dorf keeps hacking away at the troll’s neck and head area heedless of anything else until the troll stops moving or regenerating! Using Rage Bonus Damage, Reckless Attack
Dorf quickly regains his balance and follows up with his Stone Axe, striking the Giant Ice Troll with a powerful blow. The attack deals 5 damage plus 2 rage damage, for a total of 7 damage. The force of the hit is enough to bring the troll down again, its massive form collapsing to the ground.
Azalie's Turn:
Bonus Action: Cast a Spell
Calmly, "Let’s make this a little easier." Azalie moves her Hunter’s Mark to the moving troll.
Standard Action: Range Attack
Calmly, "We just don’t have more time for this. Mellon, fly higher and remember where those Goblins go." Azalie is planning an ambush of her very own.
Azalie draws her bow and fires a fire arrow at the Giant Ice Troll. The arrow strikes the troll, dealing 14 damage plus an additional 4 fire damage for a total of 18 damage. The intense flames from the arrow scorch the troll’s flesh, significantly slowing its regeneration. The troll collapses, its body consumed by the flames and finally defeated.
Mutt's Turn:
Bonus Action: Cast Healing Word
Mutt casts Healing Word on Azalie's axe beak, restoring 7 HP. The bird stirs and regains consciousness, ready to rejoin the battle.
After the battle
The Howlbears gather around the smoldering remains of the ice trolls, their breath visible in the frigid air. Azalie and Fizzbum tend to their wounds, using their skills to heal the group's injuries, while Dorf and Mutt methodically search the bodies of the fallen goblins and mephits for any valuable loot. Uptharr, his armor dented but his spirit unbroken, keeps a vigilant watch, ready for any sign of further danger.

"We need to quickly gather the loot and load up the animals," Uptharr says, his voice firm. "We should press on to Caer-Konig. Resting in the town's safety is our best option."
Durin Ironbeard, the dwarf they are escorting, steps forward, a look of gratitude on his weathered face.

"Thank ye, Howlbears, for savin' me hide. These trolls have been troubling travelers for weeks. The town and the Dwarves will be pleased to hear they're no longer a threat. But beware, more creatures have been spotted in these parts. We should make haste to Caer-Konig."
Uptharr nods in agreement. "You heard Durin. Let's move quickly and stay vigilant. We’re still a couple of hours away from the town, and the cold isn’t going to wait for us."
The decision made, the group works efficiently, gathering their spoils and preparing to continue their journey, the cold wind biting at their exposed skin as they press on toward the distant lights of Caer-Konig.
Treasure Added
XP Gained
Stars awarded
Choose your path:
Continue to Caer-Konig
Rest here and build a shelter
Return to Kelvin's Cairn
Hunt monsters in the area (and/or chase the goblins that fled)
Please bring Hunger and Thirst into compliance
20 minutes have passed
Current Time: 8:42 AM
Date: SecondDay , 22 , Alturiak , 1742
Temperature: -45°
Current Phase: Exploration
After the Battle

Fizzbum shakes his hands, still tingling from all the spells he cast against the trolls. "Heading to town sounds good to me, Mr. Uptharr! I'm so hungry I could eat an anteater! Though I wouldn't recommend it. I've heard they don't actually taste like ants. Unfortunately, the rumor is they taste kinda more like snake mixed with a boulder."
Fizzbum continues his rambling story, keeping spirits light as he checks on Ms. Peck and administers herbal treatments to the wounded.
Dorf goes over to Kevin and looks him over, bandaging him as best he can.

"You're a tough one, Kevin," he mutters, patting the axe beak's flank. He looks up at the group, his eyes determined. "Azalie, can you tell me which way those goblins went? I need to get Kevin to a comfortable spot first, but then I want to hunt those goblins down. They've caused enough trouble, and I won't let them get away."
He stands up, tightening the bandage on his own arm. "I'm fine with continuing on to town. Kevin needs some rest, and I reckon we all could use a bit of warmth and shelter. But mark my words, as soon as we're settled, I'm going after those goblins. They've got a reckoning coming."
The Results of Mellon's Scouting Out the Goblins

Azalie finds a quiet spot away from the group and casts "Speak with Animals," her eyes meeting Mellon's. "Tell me what you saw, Mellon," she asks softly, her voice steady despite the exhaustion.

Mellon ruffles his feathers, tilting his head. "Goblins ran fast. I followed. Not far, less than a mile. Found cave. Big, dark hole. Smells bad. Lots of tracks. Trolls live there. Many goblins go in, come out."
Azalie furrows her brow. "Did you see how many trolls or goblins?"
Mellon shakes his head. "Not see all. Smell many. Goblins leave food, trash. Busy place."
"Thank you, Mellon. You've done well," Azalie says, giving her companion an affectionate scratch on the head. "We need to be careful. There's a den nearby, and it sounds like it's full of trouble."
She turns back to her companions, ready to share Mellon's findings and plan their next move.

“Dorf, Mellon has tracked down the goblins' hideout. Let’s head to town and finish our duties with Durin. We can recharge and take the battle to them!” Azalie suggests, determined to stop the goblins' attacks despite the risk.
Mutt, seeing the last troll collapse and cease to move, spins quickly and gestures at Azalie's axe beak. Spending the last bit of arcane energy available to him, he exhales in relief as the beast stumbles back to its feet. He looks back over the party and their animal companions. Almost everyone bears some kind of damage from the battle, and Fizzbum looks as exhausted as Mutt feels.
Seeing Stout with a gash across his back is the last straw. An anger starts to rise within him. He grits his teeth and takes several deep breaths before finally exploding into a fiery cry at the heavens.

"GRAAAAAAH!!!! This fucking frozen hellscape! Everything here wants to fucking kill us, or eat us, or both! Why the fuck does anyone live up here?! FUCK!"
Mutt tosses two pieces of fine wood on the burning bodies of the trolls. "I want to make sure these fuckers stay dead and can't waylay anyone else. We owe them that much."

Azalie approaches Mutt at the end of his emotional release. She places a reassuring hand on her sweaty friend.
“This was a long and difficult battle. Take refuge that we survived. Thank you for taking care of my axe beak.” She then walks away and then whips around with a heartwarming smile. “At least we now know that we are a mighty bunch. This means we may be the right ones to set some stuff straight. Fix this frozen hell on earth. Let’s get moving. I’m sure many have heard the battles and smelled the blood.”
The decision made, the group works efficiently, gathering their spoils and preparing to continue their journey. The cold wind bites at their exposed skin as they press on toward the distant lights of Caer-Konig.
The Road to Caer-Konig

The Howlbears press on through the icy wasteland, the bitter cold gnawing at their skin and seeping into their bones. The relentless wind whips around them, carrying flurries of snow that sting their faces. The twilight sky, a perpetual gray, casts an eerie light over the desolate landscape. Each step is a struggle as their mounts trudge through the deep snow, and the sled dogs pant heavily, their breath forming clouds in the freezing air.
As they travel, the silence of the tundra is broken only by the crunch of snow underfoot and the occasional groan of the ice. The unending cold seeps into their muscles, making every movement a test of endurance. Their fingers grow numb despite their gloves, and their faces ache from the frigid air. Despite the discomfort, the group remains vigilant, knowing the dangers that lurk in this frozen wilderness.
After what feels like an eternity, they crest the final hill and catch sight of Caer-Konig. The small town is nestled beside the frozen expanse of Lac Dinneshere, its terraced rows of snow-covered houses resembling the tiers of an amphitheater. The harbor is a chaotic scene of skewed and broken docks, shattered by the shifting ice. Above the last row of houses, the ruins of the stone castle, Caer-Konig, stand as a testament to the town's turbulent past.

From a distance, the town appears almost lifeless, with only a few bundled-up figures moving between the buildings. However, what catches the Howlbears' attention are the strange lights hovering over the town. Flickering and shifting in color, they cast an otherworldly glow against the dreary sky. Durin's eyes narrow as he studies the lights, his concern evident.

"There it is," Durin says, his voice carrying a mix of relief and urgency. "Caer-Konig. And those lights... they're not natural. We need to find out what's causing them."
Entering Caer-Konig
As the Howlbears make their way down the last slope towards Caer-Konig, the biting wind carries the faint sounds of life from the small town. The terraced rows of houses, covered in snow, stretch out before them, leading down to the frozen expanse of Lac Dinneshere. The ruins of the old stone castle loom above the town.
The group notices a few bundled-up figures shuffling between the houses, heads down against the cold. The air is thick with a sense of desolation, and the town seems almost lifeless, save for the flickering, colorful lights that hover mysteriously above.
As they enter the town, the Howlbears see a modest but sturdy building with a sign reading "The Northern Light." The inn appears welcoming despite the harsh conditions, with a faint glow emanating from its windows.
As they approach the town square, a pile of snow suddenly stirs. From beneath it emerges a silver dragonborn, clutching an empty wine bottle as if it were a weapon. He looks around blearily before spotting the group.

"Who goes there?" he calls out, his voice slurred. "Is it thieves? Have I found those creeping bastards?"
When he pulls down the scarf covering his face, the party sees a slightly inebriated but imposing figure. "Pardon my manners. Bit jittery with all the thieving going on. I'm Trovus, the town speaker."
He belches and grins, his breath visible in the cold air. "Welcome to Caer-Konig. Things have been a bit... chaotic around here lately. If you're looking for a place to warm up, the Northern Light is your best bet. And if you're looking for work, we've got plenty of mysteries needing solving."
As Trovus rambles on about the recent break-ins and the troubles facing the town, the Howlbears exchange glances, knowing their journey has just taken another intriguing turn.
The party has discovered "The Northern Light" (Inn)
What do you do?
Note: I have not updated all available resources in this area, I will let you know when they are updated, but I at least wanted to get the story moving forward.
2 hours and 30 minutes have passed
Current Time: 11:12 AM
Date: Secondday , 22 , Alturiak , 1742
Temperature: -45°
Current Phase: Exploration
Player Responses Below
Fizzbum is worried... Not one who normally notices much around him when it comes to his companions, or visitors, he's strangely bothered by the angry outburst Mr. Mutt emoted at the end of the troll battle. Mutt's always been a bit melancholy, (I mean.... he's a Bard, right?!) , but this amount of anger is uncommon to even his normal moody swings. As they travel back to town, Fizz steals glances over at his tall friend, wondering if something deeper than the cold and dark that's dampening his usually buoyant spirit.
Approaching the town, Fizz loses some of his pondering tendencies and is thrilled to see lights hovering over the small town! So distracted by the lights, Fizz fails t…
Dorf looks at the Dragonborn with interest and listens as he talk about thieves. He will go to check on a stable for Kevin. If there is one available he will bunk with and take care of Kevin during the night. Keeping an eye peeled for any thieves skulking around, or anything else that may catch his eye during the night. He will also se if he can learn anything about the lights above town by watching them.
Azalie keeps her eyes peeled as they enter the rough and tumble town. She looks around for some shops, maybe a bath house? Her eyes looking for anything useful.
As they approach The Northern Light, Mutt starts conversing with a Dragonborn. This is the first time Azalie has ever seen a Dragonborn.
She gets closer, very intrigued. As his gruff voice gets clearer the smell stops her in her tracks. The odor of dirty breath, ale, and yesterday’s vomit.
Azalie decides to let Mutt take the lead on this encounter. Her initial intrigue hasted by bad breath. She would have been interested in a lively conversation. She’s heard stories of their bravery in battle.
“Oh well.” She’s blows some hair…
After their encounter with the trolls and the frozen landscape they had to cover to get there, the sight of Caer Konig is one of the sweetest things Mutt can remember seeing. Despite the quiet and desolate look of the town, urges Stout and Ipa on towards the promise of safety the ramshackle buildings seem to offer. Upon reaching The Northern Light inn, Mutt parks the sled towards the back and unhooks the two dogs. As they make their way towards the welcoming light of the inn, Mutt takes a startled step back as the pile of snow begins to move and points a bottle in their direction. Mutt watches the silver dragonborn stumble and slur through his introduction with…
After the battle, Azalie stays at the ready. She’s worried that others will come. The air hangs heavy with the smell of iron.
She watches over her friends as they start moving about. She relaxes her drawn bow and takes a sigh of relief. “We made it. Thank the God.”
Azalie heads towards her friends, reflecting on the battle. Her friends injured, and healing. The animals almost killed, and now standing. The pain from the blows, and yet she’s alive and mostly unharmed.
Azalie picks up her pack and goes to help the others prepare to leave. She thinks is may be weird but is there a chance the chwings were watching?
“We survived another battle. The Howlbears are proving…