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Back to Bryn Shander

Updated: Apr 10, 2024

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The Journey back to Bryn Shander


The journey back to town was rough on Fizz. Every step Peck took seemed to rattle him to exhaustion in every part of his body! He was so cold, and so tired that when the sight of the town in the shadows of the early morning arrived on the horizon, he gave a soft whimper of happiness, and tears leaked from his little eyes.


Mutt breathes in and exhales a sigh of relief as the group passes through the gate and back into Bryn Shandyr. The safety of the city walls feel like a comforting, protective blanket to Mutt, keeping the freezing wind and dangers of the tundra at bay.


He pauses his sled near the entrance to the city and turns to the rest of the group.




“Uptharr and I can drop off the ingots at Blackiron Blades. Why don’t the rest of you head over to the Northlook and get warm. We’ll meet you over there shortly.”

Mutt grins broadly at Azalie and Dorf.

“Go get Fizz a spot next to the fire and order a round for the group. First round is on me.”

Uptharr nods in agreement with Mutt's plan,



"A sound plan, Mutt. We'll ensure the ingots are safely delivered to Blackiron Blades," he says,

Turning to Fizzbum, Azalie, and Dorf, he adds,

"Take care to warm yourselves and rest; you've earned it. We'll join you soon to celebrate our hard-earned victory."

With a reassuring smile, he prepares to accompany Mutt, ready to complete their mission before seeking the warmth and camaraderie awaiting them at the Northlook.


Giving Peck a soft pat he encouraged him to cover the last several yards into town, Fizz heads straight for the Inn and a warm meal. Fizz knows that more is wrong with him than simple battle fatigue, and he intends inquire at the inn about a local healer or medicine woman that might be able to restore his broken life force.


During the return trip, Azalie thought about many things. She was so worried that Fizz was going to fall to the wraith. He fought so hard and was very brave.


Back to the Northlook


Fizz's mind is in a fog and his feet feel like they're stuck in the bottom of a swamp mud pool as he walks slowly toward the inn. Seeing the warm glow of the inn's lights he grabs one of the tails of Azalie's cloak and lets her lead the way into the inn. the warmth of the inn embraces them, A welcome reprieve from the icy cold night. Despite the early hour, Borin, the night manager, greets them with a nod and a weary smile, familiar with the group from their recent stay. He welcomes the group back and gets them set up with another room and takes their drink order. Dorf, Fizzbum and Azalie decide to share a room, and split the total cost. They all head up to leave their gear, and change into more comfortable casual clothes. The Nortlook also has a few stables and animal boarding services that Borin sets up for you, for an added charge of course.


Fizzbum, drained and tired, but his spirits lifed by the prospect of warmth and recovery, addresses Borin, who's polishing glasses behind the counter.



"Evening, Borin," Fizzbum starts, his voice a bit weary. "I'm in a bit of a bind. Took a nasty hit from an Ice Wraith out there. Know where I might find some healing for something... a bit deeper than cuts and bruises?"

Borin looks up, with a concerned expression.


"Ah, Fizz, that sounds dire. You'll want to visit the clerics for that," he advises, wiping his hands on his apron. "Try the House of the Morninglord or the House of the Triad. They're well-versed in healing the wounds unseen and mending the spirit."

He explains where these two temples are located in town. After a moment Fizzbum returns to his table to eat a bit of stew before heading up to his room to rest.


Azalie sees Fizz at a table. She grabs her order of dwarven stew, walks slowly to the table, and sits right next to him.



"I'm sorry Fizz. I should have been more alert." Azalie looks down at her stew. Stirring, and stirring.

She starts to think about how sad Hruna and Korux were for the fallen friend. The visions of a vicious attack on Oobok...Sounds of flesh being ripped enters her thoughts, Oobok trying to escape, dying alone.


"Well, I just don't ever want to go through that." she says out loud.

Suddenly she stops stirring her stew, looks straight at the open room and stands up quickly with her spoon in hand.

"HEAR ME HOWLBEARS, FOR WE ARE NOT JUST ALLIES BUT FRIENDS. WOVEN TOGETHER BY THE THREADS OF FATE AND ADVENTURE. IN OUR BELLIES FIRE BURNS BRIGHTER THAN THE RADIENT SUN. LET US MARCH FURTHER, TOGETHER. WHO'S WITH ME?" Azalie stops her rally and takes a few deep breaths, "hip hip?"

Mutt works with Uptharr to deliver the ingots and dwarves sled to Blackiron Blades before returning to the Northlook. Once in the tavern, Mutt breathes in deep the musty tavern air. He orders and takes a long pull from a mug of cheap beer as Azalie suddenly stands up, spoon raised, and proclaims her friendship with the Howlbears. Pausing a few seconds to swallow his mouthful of beer, he raises his tankard to Azalie.



“Hell yes! Hip hip! To the Howlbears!”

Quickly downing his tankard, he pulls out his lute and begins playing a jaunty tune to liven the mood of the room.


Fizzbum, Numbly finishing his soup, and daydreaming about dried mushroom snacks, he is startled out of his reverie by Azalie jumping to her feet beside him.



"Oh Oi!" Squeaking in shock Fizz falls out of his chair and lands with a thump on the earthen cold inn floor.

Mostly listening to Azalie's rousing cheer, and slightly distracted by a small beetle that is circling the table leg next to him, he belatedly gives a quiet "hip hip" from the floor after the others have responded. Scooping up the beetle, Fizz gently places it next to a very sleepy Lumpy who yawns, cracks his eyes open a slit, and gently takes the beetle from his fingertips. With a gently pat, and a tuck back in his vest, Fizz climbs back into his chair and stares down at his empty Ale cup.

"Did I finish that? or did you Azalie? I can't seem to remember?"

Fizz's question is filled with confusion rather than accusation, and with a shrug, he scoops up his cup and heads back to the bar to get another ale.


Azalie chuckles softly, her eyes following Fizz's actions with a mixture of amusement and concern.



"You finished it, Fizz," she reassures him with a smile. "But don't worry about another ale. I think it's time we all got some rest, and you, my friend, need it the most. Let's get you up to your room and into bed. We've all had a long day, and a good night's (Azalie notices the sun peeking through the morning fog) ... er, day's sleep will do wonders for us."

Azalie heads to bed after a lively session from the golden pipes himself. She's slightly stumbling while heading to their shared room. "maybe I shouldn't have given up my private suite." thinking to herself. As she rounds the corner she stops at the door.

In the corner of the rooms is a gentle light casting on the party's items. She spots Mr. W and thinks, "Dorf doesn't seem to need you much anymore." She walks over to his bear and gives Mr. W and little pat on the head. She giggles tiredly and heads straight for her bed.

As she falls on the bed, she then again regrets her choice to sleep with the fellas. "one night will be ok, I'll switch back tomorrow." A smile appears on her face as she starts drifting to sleep. "it's not too bad."


Uptharr, his voice laden with the weight of their long day, turns to the group with a warm, albeit tired, smile.



"Rest well, my friends. You've all earned a peaceful slumber after today's trials," he says, nodding to each member of the party. As they disperse, Uptharr places a reassuring hand on Mutt's shoulder, "Mutt, may your dreams be filled with melodies and mirth. Good night"

With that, he offers a final nod, his figure retreating towards his own room for a well-deserved rest.


With that, the party retires and spends the next 8 hours from 6:00 am until 2:00 pm resting in their comfortable rooms.


Long Rest Complete


Azalie's Shopping trip


Azalie gets up and started around 10 am, after all as an elf, she only has to go into her trance for 4 hours while the rest of the group will sleep about 8. She looks around the room at her friends. Some are stirring and some are not. She decides to leave a note on the door.


"Out shopping. Be back later." signed, Az, Decimator of Goblins


She is on the hunt for some specific items. She's been working on her Elven Boots for days. Without clover extract, well, they just aren't the same. Azalie is hoping to find some information on shops. She has some other tailoring needs, such as, nylon thread and nylon fabric.


She needs to do some investigating in town. She hasn't seen the type of shops she's used to. She is really excited to learn more about alchemy. "OH!" a thought springs to mind. Along the way, she's going to ask about this forever darkness. It still hasn't lifted. There seems to be many dangerous creatures lurking near this village.


Azalie is also going to stop by the forge and do a little blacksmithing. She wants to make something in secret. Something special. She wants to complete it before they start heading for other towns. She's hoping for an invite to see Dwarves homeland. Kelvins Carin, is what she can remember.


"Don't forget to get back to the tavern." she says out loud. She sighs, "Why do I talk out loud to myself?" she answers herself, "because you are a different kind of elf." she giggles a little and heads out the door. She mounts her steed, Shadowbeak. "Let's get going my friend. I plan to fill up these satchels with loot."


Investigation Roll: 4 - Talking to various people about the darkness, and looking for some interesting stores.

Azalie, with a determined stride, sets out to unravel the mysteries of the town, her curiosity piqued by the never-ending darkness. However, her investigative efforts seem to be oddly jinxed from the start. She approaches various townsfolk, inquiring about the darkness, but her timing is impeccably poor. She manages to catch people at the worst moments—interrupting a couple's argument, stumbling into a baker dealing with a burnt batch of bread, and even accidentally spooking a cat, that bolts off into town square.


Undeterred, Azalie seeks out local stores that might hold clues or items of interest, but her sense of direction in the town seems to be playing tricks on her. She walks into what she thinks is an alchemist's shop, only to find it's the back room of a fishmonger's, the strong smell promptly sending her reeling out the door.


Investigation Roll: 20 - Looking for an alchemist on how to get Clover Extract.

Relieved to finally recall something useful from Fizzbum's ramblings about his explorations in town, Azalie makes her way to the Market Square in search of Elara's alchemy shop. Upon entering, she's greeted by the pleasant aroma of herbs and the sight of shelves lined with various potions and ingredients.




"Good day, Elara. I'm in need of something rather special—Clover extract, or even just a few Lucky Clovers if you have them,"

Azalie inquires, her tone hopeful yet tinged with the urgency of her quest.

Elara, a knowledgeable alchemist with a keen eye for rare ingredients, nods understandingly.


"Ah, Lucky Clovers, indeed a rare find. I have a couple in stock, but they come at a premium due to their scarcity. As for the extract, it requires a delicate process. You'll need to gently simmer the clovers in a solvent to draw out the oils without breaking down their essence,"

she explains, her hands gesturing to emphasize the careful nature of the procedure. (Ranks in Alchemy to make Clover Extract: 15)


Azalie listens intently, absorbing the instructions.



"I appreciate the guidance, Elara. I'll take the clovers and give the extraction a try myself. How much do I owe you for these precious plants?"

Elara quotes the price, and Azalie, though slightly taken aback by the cost, recognizes the value of the rare component in her hands. With a nod and an exchange of gold, Azalie secures the Lucky Clovers, eager to begin the delicate process of extraction back at the inn.


Azalie visits Garn

Persuasion Roll: 11 - Go to the forge and talk to Garn about how to make a special item.


Intrigued by the idea of crafting a special item, Azalie makes her way to Blackiron Blades, to talk with Garn the smith. , the sound of hammer on anvil guiding her steps. She greets Garn and discusses with him on some ideas on how she may craft the items she is seeking.

"Garn, I'm looking to craft something unique," Azalie begins, as she explains the items she wants to craft. "I need your expertise in working with delicate materials and intricate designs."

Garn takes a few minutes to demonstrate some essential smelting techniques to Azalie, guiding her through the nuances of heating and molding metals for her delicate project. He shares valuable tips on temperature control and metal purity, ensuring she understands the intricacies involved in crafting her special item. Azalie watches attentively, absorbing the master blacksmith's advice, eager to apply these newfound skills to her heartfelt endeavor.


>>> You have gained a new recipe <<<


Fizzbum's Trip to the Temple:

Investigation Roll 18 - Looking for a solution to my Life Drain

Fizzbum, still feeling the remnants of the wraith's chilling touch, makes his way to the House of the Morninglord, seeking restoration. Inside the sanctuary, he finds Cleric Mithann, the high cleric and head priestess of the temple.




"Good morning, Cleric Mithann," Fizzbum begins, his voice carrying a trace of fatigue. "I was referred to your temple by Borin, of the Northlook. I've come seeking aid. A wraith's curse has left me drained, and I fear it's beyond the mend of time and rest alone."

Cleric Mithann regards Fizzbum with a gentle, understanding gaze.


"I see the shadow upon you," she acknowledges, her voice imbued with a calm certainty. "But fear not, for the light of the Morninglord can pierce through the deepest darkness. The ritual to restore you is intricate and requires a fair amount of resources. a donation of 200 gold pieces will be required."

Fizzbum returns to Elara,

Investigation : 6 - Looking for new herbs and knowledge from the Alchemist in town.

Fizzbum, ever eager for new alchemical insights, returns to Elara's shop, hoping to delve deeper into the world of herbs and potions. The shop is bustling, and Elara, amidst a flurry of tasks, greets him with a polite but preoccupied demeanor.



"Ah, Fizzbum, it's good to see you again," she says, carefully organizing her ingredients. "I'm afraid I don't have new information to share at the moment. My work is quite demanding today, but I'm always happy to discuss more with you later when I can give the conversation the attention it deserves."

Disappointed yet understanding, Fizzbum nods, spending the rest of his day meandering through Bryn Shander, his search for new botanical knowledge proving fruitless, leaving him to ponder what his next steps might be in the vast world of alchemy.


Fizzbum searches for more animals to shapeshift into

Investigation: 11 - Exploring for new herbs and animals to transform into around town.

In his quest for new forms to embrace through his transformative magic, Fizzbum scours the nooks and crannies of Bryn Shander with a keen eye, hoping to uncover unique creatures to add to his repertoire. Despite his diligent search, the day yields only the sight of common town fauna: a few scurrying rats, curious rabbits peeking from their burrows, and a solitary ferret darting between the shadows. While these animals are familiar to him, Fizzbum notes their behaviors and characteristics, recognizing that even the most common creature can offer insight. His roll of 11 doesn't uncover the exotic or the rare, but in the life of an adventurer, every bit of knowledge is a treasure in its own right.


Dorf searches for Fiery Hand Axes

Investigation: 15 - Search for Magical or Fire Hand Axes

Dorf spends a few hours asking around the Inn for a location that might have enchanted weaponry. Finally, Dorf strides into the bustling Market Square, his eyes set on locating Rendaril's Emporium, a place rumored to house a collection of enchanted and dwarven weaponry. The shop, adorned with intricate carvings and elegant displays of arms, immediately catches his attention, and upon entering, he's greeted by Rendaril, an elf with a keen eye for quality and craftsmanship.



"Good day, Rendaril. I'm in search of something quite specific—flaming hand axes," Dorf says with a smile. "I've heard about your collection of fine weapons and wondered if you might have these fiery weapons in stock."


"Ah, a connoisseur of the arcane-infused armaments, I see. While I'm afraid flaming hand axes are not currently among my collection, I do have something that might interest you." He then presents a pair of beautifully crafted dwarven hand axes, their edges gleaming with a subtle magical aura. "These are dwarven-made, imbued with a +1 enchantment to ensure their strikes are true and deadly. They may not wield fire, but their craftsmanship is unmatched, and their magic potent."

Dorf, while slightly disappointed at the absence of the fiery weaponry he sought, can't help but admire the axes' fine make and the allure of their enchantment. He hefts one, feeling its balanced weight and the hum of its latent power. These items are now available under the "shop"


>> New Weapons Added to Shop <<


Dorf Inquires about magical Jewerly

Investigation: 8 - Searching for magical jewelry shop

Upon Dorf's inquiry about magical jewelry, he is directed once more to Rendaril's Emporium, a haven for those in search of enchanted items. Rendaril, always pleased to assist a curious adventurer, shows Dorf a couple of Magical Rings. Among the displayed treasures is a Ring of Dexterity, said to make the wearer more nimble, and a Ring of Protection that provides a limited shield around the wearer granting a bonus to Armor Class.


>> New Magical Focus Items added to the Shop <<


Mutt's search for a tailor

Investigation Roll: 22 - Looking for a custom tailor to make a special satchel

Mutt awakes around 2:00 and after a quick meal he sets out to locate a tailor in Bryn Shander. Mutt navigates the bustling streets, asking locals in the marketplace and scanning for a tailor skilled enough to craft the satchel he envisions. His investigation leads him to "The Stitched Serenade," a quaint shop known for its exquisite craftsmanship, run by a renowned tailor named Elsbeth Wovenstrand.

Upon entering the shop, Mutt is greeted by the soft clinking of needles and the warm smile of Elsbeth, who stands amidst rolls of fabric and threads of every hue.



"Welcome to The Stitched Serenade! How may I weave magic into your day?" she inquires with a twinkle in her eye.

Mutt, impressed by the shop's cozy charm and Elsbeth's welcoming demeanor, gets straight to the point.



"Good day, Elsbeth. I'm in need of a custom satchel, one with specific compartments for my various trinkets and tools. Something durable yet stylish, fitting for an adventurer of my caliber," he explains, his voice brimming with enthusiasm.

Elsbeth nods thoughtfully, her hands already caressing a bolt of sturdy leather.

"Of course! I can craft a satchel that not only meets your needs. I could also teach you, if you are a capable tailor," she responds, her expertise evident in her confident smile.

Together, they discuss the design, materials, and functionality, with Elsbeth sketching ideas and Mutt providing input, ensuring the final product will be perfectly tailored to his adventurous lifestyle.


>> New Recipe Added to your master craft List <<

>> New gear in shop (under Gear) <<


Meeting Dannika Graysteel


After three days of well-earned rest in Bryn Shander, on the evening of Sixthday, your party finds solace within the warm, lively confines of the Northlook. The inn's air is thick with the scent of roasting meat and the sound of raucous laughter, a stark contrast to the biting cold outside. Your recent success in retrieving the lost sled has granted you a small break from the chilling and relentless cold and survival in Icewind Dale.


As the evening wanes, the inn's patrons begin to settle, their conversations mellowing into quiet murmurs. It's during this lull, as you share drinks and recount tales of your travels, that a new figure emerges. Her approach is purposeful, her eyes scanning the room until they settle on your table.


The woman, a half-elf clad in attire that speaks of academia rather than the ruggedness typical of Icewind Dale, introduces herself as Dannika Greysteel



Dannika's eyes light up with recognition as she addresses your group, her voice tinged with admiration and hope.


"Ah, you are the very individuals who successfully recovered the lost sled for Blackiron Blades, aren't you? Word on the street speaks highly of your resourcefulness and courage in the face of adversity. It's no small feat to brave the wilds of Icewind Dale and emerge victorious."
"Such deeds do not go unnoticed, and they lead me to believe that you are precisely the kind of adventurers who could aid me in my own endeavor. Just as you navigated the challenges to retrieve that sled, I am confident you possess the skills and tenacity to uncover the mysteries of the chwingas."

She pauses for a moment, gauging your reactions before continuing.

"I am sure you are aware of the chwingas, elusive elemental spirits that inhabit our lands? Their connection to the natural world is profound, and I believe they hold the key to understanding—and perhaps even altering—the harsh climate of Icewind Dale."

Dannika unfolds a small, intricate lantern, its glass shimmering with a faint inner light.

"This is a lantern of tracking, specifically attuned to elementals. With it, you can uncover the hidden presence of chwingas in our surroundings. My hypothesis is that by observing and interacting with a chwinga, we can glean insights into their abilities to influence the environment."

She extends the lantern towards you, offering it as a tool and a symbol of partnership.

"For your assistance, I am prepared to offer 25 gold pieces each and the lantern itself. While I wish I could join you in the field, my duties and research here prevent me from venturing beyond Bryn Shander's walls. Thus, I turn to you, seasoned as you are in the ways of adventure and discovery."

Dannika's gaze meets each of yours in turn, her expression earnest.

"Will you aid me in this quest for knowledge? Will you help uncover a secret that could change the fate of Icewind Dale itself?"

Quest Details:

  1. Locate Chwingas: Using the lantern of tracking she provides, the party is tasked with finding these elusive elemental creatures. The lantern will help detect their presence, making it easier to locate them in the towns of Icewind Dale.

  2. Observe and Interact: Once found, the party is expected to observe the chwingas and interact with them. The goal is to learn more about their behavior, abilities, and potential effects on the surrounding environment.

  3. Report Back: After gathering information, the party is to return to Dannika with their findings. She hopes to use this data to further her research on potentially mitigating the harsh climate of Icewind Dale, aiming to make life better for its inhabitants.

  4. Reward: For your services, Dannika offers the party 25 gold pieces eachand the lantern of tracking (elementals), which they can keep.


How do you respond?


Note:

You can post retro actions for the past 3 days in the town.

In addition, post your intentions with your response to Dannika



3 days have passed

Current Time: 8:15 PM

Date: Sixthday , 16 , Alturiak , 1742

Temperature: -36°

Current Phase: City


Retro Actions: While in Bryn Shander

Already tired of the never ending cold and perpetual twilight, Mutt spends the majority of his time indoors at the Northlook. He spends a good deal of time time drinking, cooking up small batches of his dwarven stew, and strumming idly on his lute. To shore up his drinking tab at the bar (and to try and raise his reputation), he spends some time playing for the crowd and telling tales (2x performance check made). To ensure a quality performance, Mutt casts Enhance Ability before each set. The rest of the time he spends out in the surrounding area hunting with Stout and Ipa.


Mutt spends part of Sixthday doing a bit of investigating

Investigation Roll: 20 - Trying to learn about nearby towns

Mutt Discovers the Town Hall, and speaks with several government officials, and even is able to meet Sheriff Markham Southwell. He learns some useful information about the closest town of Targos. His thorough investigation also reveals routes between the towns, for Targos you learn about The Luskan Arms: The oldest inn in the Ten Towns. Sheriff Markham tells you he knows the innkeeper, a man named Owenn Tarsenel. He says to drop his name and he`ll give you a discount if you ever decide to stay at his Inn.

>> New Location Discovered: Town Hall in Bryn Shander <<


Dorf spends his time in town mostly enjoying the warmth indoors, working on his tailoring skills. Skipping outside occasionally to do some fishing. He also checks various shops and talks with the townspeople trying to find shops that carry magical items and things to enhance his tailoring crafting.

He checks in on Kevin multiple times a day at the stables, bringing Kevin special bites of food from his fishing trips.

He sets out to find some rare items and he is referred to Frostwhisper Lane, a not-so-nice area of town, where a local Rogue guild calls headquarters. While in Frostwhisper lane, Dorf finds a contact there named Crevan Shadowgleam, a Human Rogue black marketeer. He makes a deal to buy some Quicksilver from him.

>>> New Location Discovered: Frostwhisper Lane in Bryn Shander <<<


Fizz wishes he could enjoy his time in town a bit more, but after a few hours each day he is crippled by fatigue and has to return to the inn to nap and regenerate his energy. The only boost of energy he found was when he was shape shifted and playing in the snow,, but after his two hours in rabbit form the malaise returns and he has to retreat to his room. He was encouraged when he heard about the pretty snow cleric with the ability to heal him, but when he heard the cost he sadly turned away and went to look for his own healing herbs to help.


Dorf, Seeing poor Fizz languish around the inn, Dorf sets out to see if he can help his friend. He goes to the temple and inquires of Mithann if there is anything he can do to enlist her aid for a reduction in cost to heal Fizz. He innocently asks if he converts to her faith, or has any quests she needs completed if she would heal his friend. Despite the earnestness in his sorrowful eyes Mithann declares there is nothing she can do to help him. Dejected Dorf goes on a search to find a better place to sell his fish, perhaps he can raise the money for Fizz.


Dorf heads back to the inn with 17 gold for Fizzbum, he hands it to his friend,


“I tried to get more and I’ll keep trying until you are healed!”

Dorf heads back out to find a way to make gold, but for once in his life it’s not for him. Normally in a bigger town he would just wait for the perfect fat purse to walk by begging to be liberated from its unjust owners belt. But he had looked at the people of this town and decided they are not people to be stolen from. They are either good people barely getting by, or the kind that he would have to fight for their gold. Hmm fight for gold, perhaps I can get some folks to arm wrestle for coin. He sets off back to the inn to find a victim.

While in the Northlook, he learns from Scramsax that there is an Inn that might have what Dorf is looking for. Kelvin's Comfort, run by a dwarf named Ogden Flamebeard, runs a rowdy inn for the Dwarves of Kelvin's Cairn. While the Inn is open to everyone, it is mostly visited by the Mining Dwarves from the Dwarven Valley nearby. Dorf meets Ogden, and learns that many Dwarves in the inn will gladly challenge him for coin to arm wrestling matches.

>>> New Location Discovered: Kelvin's Comfort Inn at Bryn Shander <<<


---------End Retro Actions - Back to current time---------


Accepting the Chwinga Quest

Mutt puts on a smile as Dannika approaches and mentions their successful return of the sled. With a cautious glance (Mutt never knows how elves are going to react to him being a half breed) and a nod, Mutt addresses the elf.



“I see word travels fast around here. You have indeed found the Howlbears. What is it you need?”

Mutt listens carefully to Dannika’s request, nodding along as she speaks.

“Right, of course…chwingas . I mean, I'm aware of them, but why don't you tell us what they look like for those that may not know?"

Dannika nods appreciatively at Mutt's inquiry, seizing the opportunity to elaborate.



"Certainly," she begins as she enthusiastically explains. "Chwingas are small elemental spirits, often no taller than a squirrel. They possess a whimsical, almost childlike appearance, with bodies that seem to be crafted from the very essence of nature itself—stones, wood, and crystal. Their features are masked by masks or veils, adding an air of mystery to their already elusive nature. Despite their diminutive size, chwingas are known to wield a surprising degree of influence over the natural world around them."

Mutt studies the lantern intently after Dannika places it on the table, trying to see if he can tell of it actually does what she says it does.

Arcana Roll: 12 - Trying to determine what he knows about the lantern.

Mutt recalls that the lantern Dannika presented is not a common item. He recognizes it as a magical lantern that is likely attuned to a specific type of magic or creature. While he does not grasp all the intricate details, Mutt understands that this lantern is used for tracking or detecting presences, possibly linked to elementals or other magical beings. However, the specifics of its operation or the full extent of its capabilities remain somewhat unclear to him.

Mutt sits for several moments in silence as Dannika completes her request. Studying her for a moment

insight Check: 20 - Determine if Dannika is on the level

Mutt peers deeply into Dannika`s demeanor and intentions, finding her to be genuinely passionate about her research and sincere in her request for help. He senses no deceit or ulterior motives in her presentation or her offer, concluding that she truly believes in the potential of her work to benefit Icewind Dale and is earnestly seeking their assistance to advance her studies. Mutt feels confident that Dannika is trustworthy and committed to her scholarly pursuits.


Mutt puts up a finger.


"Give us a moment to discuss, won't you?"
Dannika nods as Mutt turns and huddles up with the party, whispering so only they can hear.
"So, what do we think?"

Hearing about the elementals, he mentally perks up at a new opportunity to learn about more critters of the frozen north.



“I think those Ele’s sound kinda cool! I’m always up for a bit of exploring and research, and Peck needs to get some exercise anyway!”


“All right, that’s one vote to help the elf lady out. From what I can tell, she’s on the level about the job here. There doesn’t seem to be anything shady here. I’m all for taking on a job that doesn’t involve us having to fight off a caravan of goblins or a pack of yetis. So as long as we’re able to stick around town until my gig, I guess that’s two votes for. Uptharr, Dorf, Azalie? What do you say?”


"I’d rather fight goblins and yetis than things we can’t see, but I’ll go along with the majority. I’d also like to find a way to get Fizz restored, I hate seeing him so weak."

"I say we go. That lantern has intrigued me. I’m good at waiting until 9th day."

"I concur, Mutt," he says, "This quest, though seemingly benign, aligns with our principles of aiding those in need and uncovering deeper truths about the world. Assisting Dannika in her scholarly pursuit not only offers us a chance to contribute to the common good but also to learn more about the natural forces that shape this land. I'm in favor of lending our strength to this endeavor. Count me in."

Mutt glances at Dorf.



“Hopefully, we won’t have to fight anything. She’s just asking us to find and observe these…chwingas.”

Finally, Mutt Turns back to Dannika.


"Alright, Dannika, the Howlbears are in," Mutt says with a nod. "Where can we find you for updates, and how much time do we have to bring you the information you need?"

Dannika's face lights up with gratitude as the party agrees to take on the quest.



"Wonderful!" she exclaims, her voice tinged with excitement. "I cannot express enough how much your assistance means to me and potentially to our understanding of Icewind Dale's environment."
She quickly composes herself, adopting a more scholarly tone. "Your task is to locate and observe chwingas, utilizing this lantern of tracking I've provided. Its flame will turn green when you're near a chwinga's presence. I need detailed observations of their behavior, particularly any interactions with the environment that might suggest an ability to influence the climate."
"As for the timeframe, I understand you have commitments in Bryn Shander. Hence, I'll give you two weeks to complete this task. This should provide ample time to locate a chwinga and conduct the necessary observations without rushing your other responsibilities."
Dannika smiles. "Remember, chwingas are elusive and non-confrontational. Patience and a gentle approach will be key to earning their trust for observation. And should you need any further guidance or assistance, you can find me here in town. I am staying at Geldenstag`s Rest. The rest of your reward will be paid once you bring me the information. Oh and I almost forgot, the lantern burns for 6 hours on a flask of oil. I will provide you with 3 flasks of oil, but you'll need to buy more after that. You can turn it on and off so you don't waste oil when you're not searching."

Dannika hands the party the lantern and shows them how to use it and then departs once she answers any follow up questions.


New Quest accepted: Nature Spirits


>>> Treasure Added <<<


(New Quest page active, under the "Calendar" page)

Stars awarded.


15 Minutes have passed

Current Time: 8:30 PM

Date: Sixthday , 16 , Alturiak , 1742

Temperature: -36°

Current Phase: City


Final Words with Dannika


Azalie, arms crossed and leaning against the wall, starts rolling her eyes.



“got an eye for elves?” under her breath.

Maybe Mutt doesn’t understand that most full elves are pretty much in love with themselves.


Mutt nods and smiles at Dannika's enthusiasm.



"So where are chwingas typically found? Can we assume you've already looked around Bryn Shandyr without any success?"

Mutt motions towards the lantern.

"How close do we have to be to a chwinga before the lantern turns green? Do they turn invisible or camouflage themselves somehow? Why are they so hard to find?"


"Indeed, you're quite perceptive. Chwingas are elusive and typically found in areas with strong natural elements—near ancient trees, by flowing streams, or under the pristine snow. As for Bryn Shander, yes, I've conducted thorough searches here but to no avail. I suspect the chwingas prefer more secluded, natural settings, which is why I recommend expanding the search to the surrounding areas and other towns in Icewind Dale, where the elemental energies are stronger and more conducive to their presence."

Dannika leans in, her eyes alight with the excitement of sharing her knowledge.

"The lantern will begin to emit a green light when you're within approximately a hundred feet of a chwinga, giving you a decent radius to start your search. As for their elusiveness, chwingas possess an innate ability to blend seamlessly with their natural surroundings, almost like a form of camouflage, making them incredibly difficult to spot with the naked eye. They're not so much invisible as they are masters of hiding in plain sight, using their surroundings to their advantage. This, combined with their small size and quiet nature, contributes to their reputation as being particularly elusive."

Mutt listens to Dannika's answers and pulls the lantern towards him.



"The Howlbears are on the job! We will be in touch within two weeks, hopefully with a detailed report on whatever chwingas we can find."

Mutt reaches over and pats his lute sitting nearby.

"While you're waiting, you should stop by the Northlook on Ninthday. Scramsax was kind enough to give me the evening performance slot. It should be entertaining, but if nothing else, it's decent way to kill a few hours outside of the cold."

Dannika's face lights up with a mixture of gratitude and anticipation as Mutt confirms the party's commitment to the quest.


"Thank you, Mutt, and all of the Howlbears. Your help is truly invaluable," she responds, her tone imbued with sincere appreciation. At the mention of Mutt's performance at the Northlook, her expression brightens further, showcasing a hint of curiosity and eagerness.
"That sounds delightful! I'll make sure to be there on Ninthday. It will be a wonderful change of pace, and I'm quite looking forward to enjoying your music," she says, with a grin. Dannika seems genuinely interested in attending Mutt's performance and reaches out and touches his arm with a bit of flirtatiousness.


Azalie leans back on the nearest wall. She’s clear on the mission, a little unsure what this will accomplish. She listens to Dannika speak, not a blemish in her speech. Azalie is slightly jealous of this elf.

She looks like she was raised at home, with her parents. Azalie tries to focus on the lantern and not worry of perfect elves in lowly bars.

She plans on looking around town tomorrow. Azalie gets distracted and totally forgets about how perfect Dannika is. She starts listing her tasks.

“I need to get some more provisions. Oh! I almost have everything I need for my surprise item.” Azalie realizes that she’s talking out loud again. It doesn’t seem anyone noticed but maybe Fizz.

Dannika gathers her belongings gracefully, nodding to the party with a smile that shows her gratitude. She wraps her cloak tightly around her to brace against the cold of Icewind Dale, her figure becoming a silhouette against the warm glow of the inn's interior as she opens the door. With a final, appreciative glance back at the Howlbears, she steps out into the frosty night of Bryn Shander, to return to Geldenstag`s Rest.


DM Posting Request:

Please post your next actions to cover Sixthday through Mutt's performance on Ninthday at 8:00 PM, Retro actions are concluded, so all posts must now cover the next few days after Dannika leaves. Please note - I will stop the progress when the next encounter occurs, but it will help to have your actions requested up through that point. Reminder that Hruna, Korux and Storn will be returning on Eighthyday to give you final rewards for the Sled quest, and I will include that encounter in my next post.


Skill Roll Options: You can make up to 4 new skill rolls for investigating, or other actions in town if you are remaining in Bryn Shander the next few days - if you decide to venture outside of town, please describe where you are going and what you want to accomplish. You can also choose to forego 1-4 of your skill rolls in exchange for 120 free time for each roll you forfeit.


Dorf - You can attempt to arm wrestle several times each day - but your opponent options will change, right now you have a challenge from Grorin Axebreaker, for 3-1 odds.


15 Minutes have passed

Current Time: 8:45 PM

Date: Sixthday , 16 , Alturiak , 1742

Temperature: -36°

Current Phase: City


Days in Bryn Shander (6th day to 8th day)


Sixthday:


Mutt on Sixthday (Retro)

Investigation Roll: 22 - Asking around to see if Hagag has ever been through Bryn Shandyr

Mutt wanders the village, talking to the town guard, the tavern keepers, folks in the marketplace and anyone else who might be familiar with the comings and goings of folks in the village. He asks around if anyone has seen or heard of anyone matching Hagag's or her wagon's description before. He also spreads the word about his upcoming performance at the Nortlook on Ninthday.

Mutt visits Geldenstag`s Rest, the Northlook and Kelvin`s Comfort asking about Hagag, no one seems to have any recollection of Hagag passing through Bryn Shander. However, his inquiries aren`t entirely fruitless. In a dimly lit corner of Kelvin`s Comfort, Mutt overhears a


tantalizing rumor: a band of adventurers in Targos is preparing to scale Kelvin`s Cairn in search of Oyaminartok, a legendary goliath lycanthrope with the power to transform into a polar bear. Apparently there is a sizeable reward being offered to anyone that can capture or kill this creature that is terrorizing the Cairn.


Mutt Action Optional: Determine if you want to engage the patrons with any further questions about what you overheard.


The Chwinga quest & Evening of Sixthday

Mutt smiles at Dannika and watches as she leaves the Northlook. Once she departs, Mutt shoots a pointed glare at Azalie.



"I know very well what elves can be like. I'm all too personally familiar with their pride and prejudices. That doesn't stop me from playing nice and taking their coin, however. We're just fortunate Dannika seems to be one of good ones."

Mutt smiles at Azalie to show there are no hard feelings. Tapping his pointed ears, he winks at her.

"And I've got pretty good hearing."

Azalie sees the darting eye of Mutt. She hears what he's saying but is already past the issue with Dannika.



"Sorry to assume your positions with elves. My thoughts have a to way of escaping over my tongue." Azalie is slightly embarrassed but not really. It's all fun and games until relationships start happening.

Azalie was just getting to know this half elf. If he gets entangled with, well, whomever, it changes the game. No more Howlbears. She's going to keep that to herself, hopefully.


Mutt tucks the lantern and oil flasks into his pack and settles back into his chair. Pulling out his tankard, he beams at the group.



"Well now, Howlbears! Seems like a celebratory toast is in order! Who's drinking with me? First round is on me!"

Kelvin's Comfort Arm Wrestling Match: 10 PM, Sixthday

After Dannika departs, Dorf heads over to the Dwarven inn known as Kelvin's Comfort to try and find a match to arm-wrestle for some money to help out Fizzbum.


Performance Check: 15 - Acting weaker and smaller than I am to appear an easy target.

In the lively ambiance of Kelvin`s Comfort, Dorf puts on a convincing act with his Performance skill, deliberately downplaying his strength to appear less formidable. His roll of 15 is enough to deceive a fellow dwarf, who, observing Dorf`s seemingly unimposing demeanor, eagerly steps up to challenge him to an arm wrestling match, confident in their chance of victory. Dorf sizes him up and is fairly confident he can win. Bets start coming in, the Dwarfs name is Grorin Axebreaker.


Grorin Axebreaker sizes up Dorf with a confident smirk, slamming his elbow onto the table with a thud that draws the attention of the surrounding patrons.



"Well, well, if it isn't the little Halfling thinking he can best a dwarf in arm wrestling," Grorin booms, his voice tinged with amusement. "Let's see if you've got more than just tall tales, eh?"

Dorf, with a sly grin, plays into Grorin's underestimation.



"Oh, I don't know, Grorin," he responds, shrugging nonchalantly as he takes his position at the table. "I'm just here trying to have a good time, maybe learn a thing or two from the famed strength of a dwarf. Don't expect much of a challenge from me."

His tone is light, almost dismissive, skillfully masking his true prowess as he prepares for the match.


Grorin Axebreaker starts the arm wrestling match with a determined push, his muscles tensing as he applies a solid force against Dorf, aiming to quickly assert his dominance. His face strains with effort, reflecting his strong, initial push.


As their hands clasp and the match begins, Grorin leans in, his face twisting into a taunting grin.



"Hope you're ready to kiss the table, little one," he chuckles, starting to exert pressure, confident in his strength. "Don't feel bad when you lose; it's dwarf power you're up against."

Dorf, maintaining his ruse, feigns a struggle, his face contorting as if he's exerting all his might.



"Oh, you've got quite the grip there, Grorin," he says, his voice strained but tinged with a hint of jest. "I might just have to start using both hands, or maybe not..." Dorf's eyes twinkle with mischief as he prepares to turn the tables on his unsuspecting opponent.

The arm wrestling match between Dorf and Grorin Axebreaker begins with the crowd around them buzzing with anticipation. Grorin, confident in his strength, puts forth a decent effort with his initial push. However, Dorf, who has successfully convinced the room of his supposed weakness, surprises everyone, especially Grorin, by countering with overwhelming force. As they both strain, Dorf gets a small grin on his face as he begins to overpower Grorin. Sweat beads up on Grorin`s forehead as Dorf pushes his arm closer and closer to the table.


Grorin's confident expression begins to falter as he feels Dorf's unexpected strength.

"What's this?" Grorin grunts, his voice laced with surprise and exertion. "You've got more to you than I thought, Halfling!"

Dorf, with a sly grin growing as he gains the upper hand, replies,

"Maybe I've been hiding a bit of dwarf strength up my sleeve, eh, Grorin?"

His tone is playful yet competitive, enjoying the moment of turning the tables.

As Dorf's arm inches Grorin's closer to the table, the surrounding crowd starts to murmur and cheer, energized by the unexpected turn of events. Grorin, now sweating and straining harder, grits his teeth

"Not bad... but I'm not beaten yet!"

Grorin, feeling the pressure to stay in the match, intensifies his push, his face reddening and veins bulging as he exerts more force.

As Grorin musters every bit of his strength, his voice booms through the clamor of the crowd,

"I won't go down so easily, Halfling!" As Grorin's face gets redder and redder.

Dorf, feeling the surge from Grorin, keeps his cool, focusing his energy as he replies with a confident tone,

"It's a good fight, Grorin, but every match has its end!" With a steady and decisive movement, he matches Grorin's force, pushing with a controlled and powerful effort.

With the crowd cheering and hollering, Dorf responds to Grorin`s intensified push with a calm yet intense force. His arm remains steady and sure as he smoothly counters Grorin`s efforts, pushing the dwarf`s arm down to the table with an intense strain.

The crowd's cheers reach a crescendo as Dorf's hand presses Grorin's to the table. The room erupts in applause and shouts, with Dorf lifting his hand in victory, smiling widely.



"Well fought, Grorin," he says, offering a hand to help his opponent up. "Your strength is undeniable, but today the match is mine."

Grorin, catching his breath, clasps Dorf's hand with a hearty shake, a smile breaking through his initial disappointment.



"Well done, Dorf, you've got the heart of a giant in you! I'll admit, you caught me off guard, but a good match it was—I respect that."

After his arm wrestling match, Dorf exaggerates massaging his arm to make sure Grorin knows it took all he had to beat him.

After the match Dorf tries to find a dwarf with more gray in his beard than the rest and will buy him an ale and try to learn as much as he can from him about Clan Battlehammer and their history in the area.


Charisma Check: 14 - Talking to the Dwarves

Dorf, scanning the room, spots an older dwarf, and goes up to him, presenting an ale with a nod of respect.



"Good evenin', I noticed the grand tales your beard must hold and wondered if you might share some over a pint," Dorf offers as he extends the mug of ale. The seasoned dwarf, his eyes lighting up, takes the ale, his accent thick with dwarven roots.


"Aye, lad, I'm Thorgar Ironbeard," he replies, gesturing for Dorf to sit. "Each strand o' this gray beard's seen more than most. What're ye wanting to hear about?"

Thorgar Ironbeard, his eyes reflecting a life spent in the mines and the deep halls of the mountains.

As they settle into their conversation, Dorf's charisma paves the way for a warm exchange. He expresses a genuine interest in Thorgar's life and the storied history of Clan Battlehammer. Thorgar, opens up about the clan's legacy—tales of toil, triumph, and the resilience that has defined their presence in the region. He speaks of the mines they've dug, the battles they've fought, and the leaders who have guided them through generations. Dorf listens intently, and learns a lot in his hour long conversation with Thorgar.

+1 Reputation gained with Clan Battlehammer.


After talking with the dwarves, Dorf takes his winnings and looks for Fizz.

Fizz, Still in the tavern after Dannika left, still pretty fatigued from his Life Drain condition.

Dorf hands Fizz the 60 gp and pats his friend on the shoulder,



“I hope this helps get you healed.”

Azalie, observing from her seat, her thoughts interrupted by Dorf's generous act, speaks up,


"You're so generous, Dorf!." as she smiles and places her hand on his shoulder. She glances around the room, her expression turning curious, "Speaking of which, has anyone seen Uptharr? I wonder what sort of noble deeds he's off doing now."

Mutt, tuning his lute nearby, looks up with a smile,



"With Uptharr, it's always something grand. But right now, Dorf, you're the hero of the hour. Let's raise a toast to our friend's success and Fizz's swift recovery!"

Dorf, Mutt, Azalie and Dorf all toast, before the hour, now close to midnight, leads them to retire to their rooms.


Dorf heads up to his room to get some rest, thinking about where he will find a good fishing spot in the morning and reflect on this journey to the frozen lands. 'It really isn’t so bad now that I’ve made some friends', he thinks to himself.


Azalie, heads to her room and while she's getting ready, starts thinking about what Dorf is doing for Fizz. She has noticed be little friends and the struggles they are having. Inspired by Dorf, Azalie decides she is going to gather loot to help.


Fizzbum sits with his chin in the palm of his hand, eyes blinking sleepily as Dorf Hands him the money and heads upstairs.

"It was awful nice of Mr. Dorf to share that gold with him," he thinks. "I wonder where he got it from? Come to think of it...where did I put those coins? I knew I had them around here somewhere!" Fizz pats several pockets looking for the coins. With a disgruntled croak from all the patting, Lumpy pokes his head out of Fizzbum's vest, wearing a golden coin like a crown stuck to the top of his head.



"Well! Aren't you just the King of the Frogs!" Fizzbum chuckles. "Maybe we can find a princess to kiss you, and you can turn into an Ice Prince eh?"

Happy that Lumpy has continued to survive the journey, Fizz gives him a scratch under his chin and moves him up into his spiked up hair. (Frog slime makes the best hair gel.)

Fizz had checked on Peck earlier in the day to make sure she was comfortable in her stable, inspecting her feathers, and feet for any signs of wear from the snow, and he had crafted a couple of new potions and materials in the quiet of his room, as he rested from his encounter with the Wraith.


As sixthday comes to a close, the party falls asleep in their respective rooms. Azalie, Dorf and Fizz sharing a room, with Uptharr and Mutt in their own rooms.


SeventhDay

Fizzbum on Seventhday

One thing Fizz is looking to discover is some Muklucks to replace or cover his snakeskin boots, hopefully tall enough to cover the gap between his Yeti cloak and his little toes.

Investigation Roll: 17 - Looking for Mukluks

As the first light of dawn breaks over Bryn Shander, Fizzbum sets out on a determined quest to find a pair of mukluks. He starts his search at the town's bustling market, methodically checking each stall and shop, asking vendors with keen interest and a discerning eye for quality and suitability. His journey leads him to various merchants and craftsmen, in the marketplace. After several hours of diligent searching, Fizzbum's efforts pay off when he steps into Rendaril's Emporium. There, with an investigation roll of 17, his sharp eye spots the perfect pair of mukluks, well-crafted and ideal for his adventures ahead. Rendaril tells him they are Elven made, and of the best quality.


>>> New Item added to Rendaril's Emporium <<< (Red Scale Mukluks)


Azalie on Seventhday:

As azalie heads out for the day she talks to herself, making her plans.



"I have so many provisions I can sell. Ugh, I am thinking out loud again."

She starts jotting down her plans.

1. Sell all extra equipment

2. Look for a job

3. Gamble coin on Dorf

She plans on doing some crafting, gathering, building, maybe a security detail...Mutt has gathered quite the following of young wenches. Maybe a Lord or Lady needs an escort? Azalie hasn't noticed anyone of the caliber of her former master. No one raised their head in his presence, except for her. She was the lucky one.


Investigation Roll: 15 - Looking for a job to help Dorf cure Fizz.

On Seventhrday, Azalie embarks on a mission to find a job, her determination fueled by a desire to aid Fizz and get him healed. Her investigation leads her to several taverns across Bryn Shander, each bustling with its own crowd and ambiance. At each stop, Azalie inquires about any available work, but the answer is consistently the same: no openings at the moment.



"Myrtle, I'm looking for any work you might have to help a friend in need," she inquires, her voice earnest. Myrtle, wiping her hands on her apron,


"I'm sorry, Azalie, but there's no work here at the moment. Times are tough, and we're barely managing with the staff we have," she explains, her tone gentle yet firm.

Azalie nods in understanding, disappointed but grateful for Myrtle's time, knowing the search for work must continue elsewhere.


Not one to be easily discouraged, Azalie heads to the town hall, a place bustling with its own kind of activity, different from the taverns' lively chatter. There, she meets Sheriff Markham Southwell, a man known for his dedication to the town's safety. Azalie explains her situation, she's looking for any work to support her friends.


Sheriff Southwell, after listening intently, nods understandingly.



"We could use someone at the gate during the night shifts," he suggests. "It's from 9:00 pm to 1:00 am, and I can offer you 5 silver per shift. It's not the most glamorous job, but it's crucial for keeping our town safe."

Azalie Action Required: Post your reply to the Sherriff, if you accept his offer. (Will be handled as retro action)


Dorf on Seventhday

The next day Dorf heads back to meet up with the dwarves he met yesterday, and specifically Thorgar. He is particularly interested in learning more about clan Battlehammer and Hruna specifically. He finds Thorgar at a corner table and orders a couple ales and sits down with him.

Persuasion Roll: 6 - persuading Thorgar to open up and talk more

Dorf hands a mug to Thorgar and winks,



“If you were looking to make some coin today betting on me, who should I challenge at arm wrestling next?” He pulls out his newly purchased dwarven hand axe and shows it to Thorgar, “I really want to get this axe’s mate from the shop, isn’t it beautiful?!”
"Would you be able to tell me who this smith is that made this piece of handiwork? I’d really like to meet them and commission a battle axe or two. They are truly an artist with weapons if this one and it’s match are any indication!”

Thorgar chuckles warmly, clinking his mug against Dorf's.



"Aye, ye might've pulled one over on us with Grorin, but word travels fast 'round here. Ye've made quite the impression, Dorf," he says with a hint of admiration. "Now, there's talk that Durin Stonefist has got his eye on challengin' ye. He's a tough one, that Durin, strong as the mountains themselves. Haven't seen a soul best him at the arm-wrestling table yet. It'd be a sight to see, that match between ye two!" Thorgar's tone suggests a genuine intrigue at the potential showdown.

Thorgar takes a closer look at the hand axe, his eyes reflecting a deep appreciation for craftsmanship.

"As for this fine piece of work ye've got," he says, running his finger along the blade's edge, "I cannae say for certain who the smith might be. Our lands are home to many a skilled hand, especially near Kelvin's Cairn. But this," he pauses, weighing the axe in his hand, "this has the mark of a master's touch. Likely one of Kelvin's Cairn's own master smiths forged it. If ye're looking to commission something similar, best head there and inquire directly. They respect those who appreciate true craftsmanship."

Dorf then asks how Thorgar and his clan came to settle in such a harsh climate,



”I know dwarves are tough, but why settle in such a desolate place?"

The conversation then drifts into mining and local veins, gold, iron, the best ways to smelt the ores to obtain the best results. Dorf mentions bringing the iron bars back to town for Hruna and her companions.

“That was a nasty bit of work, I don’t mind goblins or yetis at all, but that wraith….” Dorf shivers then continues, “we are to meet back up with Hruna in a couple days.”

He thinks about showing him Oobok’s locket but decides to keep it to give to Hruna.


Thorgar nods, his eyes reflecting a deep-seated pride.



"Aye, 'tis a fierce land, Dorf, but 'tis the treasures beneath that call us. The veins 'o gold 'n iron in these parts, they're like no other, an' the cold o' the surface means naught when ye've got such riches underfoot." He pauses to take a hearty swig of his ale, then leans closer, his voice dropping to a more conspiratorial tone as they delve into the nuances of mining.
"Smeltin' the ore, that's where the true craft is. Ye heat it just so, an' the metal ye yield... there's nary a match anywhere else." His eyes shine with adoration for the craft.

As the conversation shifts to Dorf's recent exploits, Thorgar's eyes light up a bit at the mention of Hruna.

"Ah, Hruna, I know 'er well from the Cairn. She's as tough as the stones we mine, that one. Worked alongside 'er and Storn a few times, back when I wasn't as gray," he says with a chuckle, stroking his beard. "Storn, he's got a mind for the ores like no other, and Korux, well, he's the kind of dwarf you want at yer back in a scuffle."

He takes another sip of his ale, his tone warming with reminiscence.

"Hruna's always had a keen sense for the heart of the mountain. If there's a vein worth mining or a path worth taking through the Cairn, she'd sniff it out. Helped us avoid more than a few cave-ins and nasty surprises down there."

Leaning back, Thorgar continues,

"And her leadership, by Moradin's beard, it's something to behold. Keeps her kin and crew in line, she does, but always with a fair hand. If ye're meeting with her, tell her Thorgar Ironbeard hasn't forgotten the days of toil in the deeps, and I'd raise a tankard with her any day."

Thorgar's brow furrows with concern as Dorf tells of their battle with the goblins and wraith,

"Goblins, yetis... they're part o' this land's fabric. But a wraith, that's a foul business, and ye best be careful. That won't be the last time ye see one out in the wilds."

He nods in solemnly as Dorf recalls the chilling encounter.


"Ye've done well, bringin' back them iron bars for Hruna and her kin. 'Tain't just about the ore; it's 'bout standin' united, facin' whatever the Dale throws at ye."

When Dorf contemplates revealing Oobok's locket but decides against it, Thorgar remains unaware, and after a few more swigs of ale, he finishes his mug and slams it down on the table.


Dorf Action Optional: You may provide follow up conversation with Thorgar if you wish as retro actions.


Arm Wrestling - Dorf vs. Durin Stonefist

As Dorf and Thorgar are immersed in their discussion, Azalie makes her entrance into Kelvin's Comfort Inn, her eyes scanning the room until they settle on Dorf. She approaches with a friendly demeanor, catching Dorf's attention. Dorf pauses his conversation with Thorgar, turning to Azalie with a welcoming smile.

"Dorf, who's your friend?" Thorgar inquires, his interest piqued as Azalie joins them.


"This is Azalie, a formidable elf ranger and a steadfast ally," Dorf introduces her with a gesture of camaraderie. "Azalie, meet Thorgar Ironbeard, a veteran of these lands and a good friend."

Before more pleasantries can be exchanged, the atmosphere shifts, the ambient chatter dimming as a new figure approaches their table. The dwarf walking towards them carries an air of undisputed confidence, his build sturdy and his gaze direct. This is Durin Stonefist, renowned for his unmatched strength in arm wrestling within the community. Thorgar looks toward Durin and then to Dorf, and nods.


"Thars Durin now, lad", says Thorgar in a low voice.

With a steady stride, Durin arrives at their table, locking eyes with Dorf.



"I've heard tales of your victory over Grorin," Durin announces in a deep, resonant voice that carries throughout the tavern, capturing the attention of all present. "I am Durin Stonefist, and I challenge you to test your might against mine. They say no one has bested me yet, and I'm keen to see if you're the one to change that."

His challenge is straightforward, devoid of malice but full of a competitor's zeal. Durin extends his arm, his fist clenched, then opens it to reveal his hand, ready for the contest. The tavern's patrons, gather around, their murmurs and whispers building in anticipation. You hear several Dwarves discussing the odds and they seem to be favoring Durin Four to One.


As Durin Stonefist steps forward, issuing his challenge to Dorf. Azalie watches the exchange intently, her keen ranger's eyes assessing Durin's formidable presence. As the challenge is laid out, Azalie leans in slightly, her voice confident,


"I've witnessed Dorf's strength firsthand, and my bet is on him. This is going to be an interesting match."

Azalie Action Required: Determine if you wish to bet on Dorf, and how much, and any other dialogue you wish to speak in this encounter (as retro action)

Dorf Action Required: Decide if you are going to accept his challenge, and how much you want to wager. You can make a perception roll to get an idea of what you think your chances are. You can also provide any dialogue you wish to say to respond to Durin.


Mutt on Seventhday

Performance Roll: 21 - Day performance on Seventhday

Mutt performs in the common room during the day to generate more buzz about his upcoming performance and improve his reputation with the folks of Bryn Shander

Mutt takes the stage at the Northlook, his performance resonating with the crowd. His music fills the tavern, weaving stories and emotions into melodies that captivate the audience, earning him not just applause but an adoring fan base. The charm of his performance attracts a number of lovely young maidens, who have begun to come to the Northlook specifically to see him. Mutt earns tips of 1 gold, 2 silver, and 6 copper pieces for his performance.

Among the enchanted audience is a young human female, drawn to the charisma and talent that Mutt exudes on stage. Intrigued and clearly impressed, she approaches him post-performance with a smile and an offer he finds hard to resist.



"I'm Alia," she introduces herself, her eyes sparkling with interest. "Your music... it's truly something. Would you care to join me for a walk? I'd love to hear more about your travels and your songs."

Mutt Action Required: Please provide your response to Alia, along with a charisma check,


Uptharr on Seventhday

Investigation Roll: 11 - Speaking with clerics and researching Chwingas, trying to learn anything useful about them.

Uptharr's efforts to glean information about chwingas from the clerics and his research yield modest results. He spends time in conversation with the clerics, who are somewhat familiar with the creatures but don't have extensive knowledge on them.

One of the clerics at the House of the Triad, Dain Ironfist, an individual with a soft spot for the creatures of nature, shares what he knows with Uptharr.



"Chwingas are small elemental spirits, associated with the natural world. They are shy, elusive beings, often seen as good omens by those who respect nature's balance," the cleric explains

Uptharr, absorbs this information, and nods thoughtfully.



"Do they interact with people or other creatures?" he inquires, trying to glean some practical information he can share with his companions.
"Well, they're known to be curious," Dain responds. "While they don't often directly interact with people, chwingas have been known to observe travelers and even bestow small blessings or gifts upon those they deem respectful of their surroundings."
"Thank you for your guidance. Every piece of knowledge helps us understand these fascinating creatures better," says Uptharr with gratitude.

Through the conversation Uptharr learns that while chwingas are mysterious and their behaviors are not thoroughly documented, their presence is a sign of a healthy, thriving natural environment, and they may offer subtle assistance or blessings to those they encounter.


Uptharr Action Option: You can ask follow up questions as retro actions


Uptharr shares what he learns with the group later that evening at the Northlook before the party regroups and retires for the night.


EighthDay

Fizzbum on Eighthday

Investigation Roll: 4 - Potion for Life Drain removal

Fizzbum's search for a potion of life drain recovery proves fruitless, starting with a visit to Elara's Alchemical Wonders. Despite his inquiries, Elara shakes her head apologetically, her shelves devoid of such a specific remedy. His luck doesn't improve as he trudges the snowy streets to the local temples, the House of the Morninglord and the House of the Triad, where the clerics and attendants offer sympathetic looks but no solutions. The unfortunate reality is that, for now, the potion he seeks remains beyond his grasp within the town's limits.


Fizzbum, looking somewhat disheartened, approaches Cleric Mithann at the House of the Morninglord, a spark of hope still flickering in his eyes.



"Cleric Mithann, I'm in search of a potion to cure life drain. Might you have such a remedy here?" he asks, hopefully.

Cleric Mithann, with a gentle and compassionate demeanor, looks down with regret,



"I'm sorry, Fizzbum," she responds, solemnly "Such potions are rare, and we currently do not possess the means to craft one. Life drain is a complex affliction, often requiring specific and potent magic to reverse."

Fizzbum nods in understanding, the disappointment clear on his face, but he manages a small, grateful smile.



"Thank you, Cleric Mithann. I appreciate your help, even if the news is not what I hoped for"

Uptharr on Eighthday

Investigation Roll: 18 - Looking for another temple in town, trying to find a cheaper cure for Fizz. Using my status as a Paladin to try and find a better deal

Uptharr on Eighthday day, makes an investgation roll of 18, . Uptharr takes it upon himself to find a solution for Fizzbum`s ailment, leveraging his paladin status to seek a more affordable cure. His search leads him to a modest stone shrine dedicated to Pelor on the town`s west side, where, after conversing with the clerics, he is guided to seek divine intervention.


One of the clerics, an elder with a gentle demeanor, addresses Uptharr.



"Your heart is true, Paladin of the Light. In times of need, Pelor's guidance shines brightest through acts of giving. To donate in Pelor's name is to embody his radiant benevolence."

Moved by the cleric's counsel, Uptharr decides to offer two Bloodstones, gems of significant value and beauty.


"These stones," he declares, "represent my commitment to my friend and my faith. May Pelor's light channel through them to bring healing and relief." The clerics nod in approval.

Encouraged by the cleric's words, Uptharr feels a profound connection to his faith, realizing that his path to aid Fizzbum aligns with Pelor's teachings.

In a sincere act of devotion and charity, Uptharr donates two precious Bloodstones for Fizzbum`s healing, an offering encouraged by Pelor`s teachings on generosity and aid.


<< Discovered the Shrine to Pelor >>


Azalie on Eighthday

Insight Roll: 16 - Listening to gossip and rumors. Looking for some interesting items for sale, and a bath house.

Azalie's search for information leads her to a local bathhouse, a place where the steamy air and warm waters offer not just relaxation but also a hub for the exchange of news and rumors. With her insight roll guiding her, she steps into the comforting embrace of the bath, letting the heat soothe her muscles and clear her mind.



As she settles into the soothing waters, the murmur of conversations around her blends with the gentle lapping of water. It's here, amidst the steam and the relaxed chatter of the bathhouse patrons, that Azalie overhears a captivating rumor.

"They say in Easthaven, they've caught a wizard, a real malevolent one, accused of killing adventurers. They're planning to burn him at the stake," voices a nearby bather, their tone mingling shock with a hint of morbid fascination.
Another patron adds, "And that's not all. There's talk that the captain of the guard is on the lookout for adventurers. They've got another task that needs attending to, possibly linked to the wizard's dark deeds."

Azalie, half-submerged in the warm water, listens intently, her mind racing with the implications of what she's hearing.


Azalie Action Optional: Determine if you want to converse with any of the bathers. (Will be handled by Retro actions)


Mutt on Eighthday

Mutt spends the day workshopping and polishing a couple of new songs he may play at tomorrow's performance. He takes Stout and Ipa out for a walk in the nearby woods and enjoys the quiet for a while.


The evening of Eighthday

In the cozy warmth of the Northlook as the party waits for the return of Hruna, Korux and Storn, Uptharr approaches Fizzbum, his demeanor solemn yet hopeful. The Paladin extends his hand, revealing two shimmering Bloodstone gems, which he gently places into Fizzbum's palm.



"I've sought guidance and wisdom today," Uptharr begins, holding back his excitement, but with a deep reverence. "Pelor has inspired me to extend charity to you in your time of need. Take these stones, Fizzbum. Let them be your aid in securing the healing you require. May Pelor's blessing be upon you."

Fizzbum, touched by Uptharr's generosity, nods in heartfelt gratitude, clasping the precious stones tightly. Mutt, Dorf, and Azalie witness this act of kindness, as they gather round the table.


Healing at the House of the Morninglord:

With the gems in hand, Fizzbum returns to the House of the Morninglord, seeking out Cleric Mithann once again.



"Cleric Mithann, I've received a blessed gift to aid in my healing. I wish to proceed with the ritual," he declares, as he places the donation in the alms box.

Cleric Mithann smiles warmly, sensing the divine intervention at play.



"Very well, Fizzbum. Let us begin," she says, guiding him to the center of the temple, where a circle of sacred symbols and candles has been prepared.

As Fizzbum stands within the circle, Cleric Mithann starts the ritual, her hands raised high as she invokes the power of her deity. Several stones at the circle's heart, begin to glow with a radiant light, pulsating in harmony with the cleric's chants. The air fills with a shimmering energy, and the gems' light envelops Fizzbum, penetrating his being, seeking out the life drain's dark essence to purge it.



The ritual reaches its climax, the light intensifying to a blinding brilliance, then suddenly dissipating, leaving the room bathed in a serene calm. Fizzbum feels a surge of vitality, the life drain's shadow lifted, his spirit cleansed and renewed.

Cleric Mithann lowers her arms, her face serene, a smile reflecting the successful channeling of divine grace.

"Amaunator's light has restored you, Fizzbum. Go forth, healed and strengthened by his benevolence," she pronounces, marking the end of the ritual and the beginning of Fizzbum's renewed journey, free from the affliction that once burdened him.

>> Life Drain has been cured <<


The Return of Hruna, Korux and Storn

at almost exactly 10 PM at the Northlook, the door bursts open, as Hruna, Korux, and Storn from their ventures into the icy expanse of Icewind Dale, return. Hruna, with a robust energy, strides in first, vigorously shaking the snow off her boots. Korux and Storn follow, echoing her actions, snow caked on their beards.

Hruna, spotting the party awaiting their return, approaches with a broad smile, her eyes reflecting a deep appreciation for their assistance.



"Weel met, me hearty friends!" she booms, her voice echoing through the Northlook. "We're back, safe 'n sound, all thanks tae yer brave deeds with them iron ingots fer the Blackiron Blades."

Reaching into her pack with sturdy hands, she pulls out a pouch, from which she retrieves bloodstone gems, offering them to each member of the party.

"These gems, they're a wee token o' our gratitude. Yer valor 'n dedication's nae gone unnoticed, 'n we owe ye a great debt."

As the party receives the gems, Hruna shares a brief recount of their return journey and the importance of the ingots.

"Wi' yer help, our forge'll be roarin' once more, 'n our craft will be flourishin',"

she declares, her words filled with genuine thankfulness.


All Party Action Option: you may continue the dialogue with Hruna, Korux and Storn


DM NOTES BELOW:

Note: I stopped the progress at the end of Eighthday to give you a chance to respond to some of the actions over the course of the last two days.

Once we have resolved all retro actions and the actions with Hruna, we will advance forward with Ninthday up to Mutt's performance.

Please all decide what you want to do on Ninthday during the day, and choose one of the following options: I tried to summarize all the action requests below as well, but if I forgot to post it below, it's still valid if it was posted earlier in the story. This was a long post and so it was hard to catch everything.


  1. Make 1 skill roll for Ninthday, and take 120 free time as well.

  2. Make no skill rolls and take 240 free time for ninthday.


Mutt: Your performance counts as a skill roll for ninthday, so unless you are skipping that, you should probably take option 1.


>>> All party gains +3 reputation with Clan Battlehammer <<<


Summary of all Action Requests for Seventhday:


Azalie Action Required: Post your reply to the Sherriff, if you accept his offer. (Will be handled as retro action)

Dorf Action Optional: You may provide follow up conversation with Thorgar if you wish as retro actions.

Azalie Action Required: Determine if you wish to bet on Dorf, and how much, and any other dialogue you wish to speak in this encounter (as retro action)

Dorf Action Required: Decide if you are going to accept his challenge, and how much you want to wager. You can make a perception roll to get an idea of what you think your chances are. You can also provide any dialogue you wish to say to respond to Durin.

Mutt Action Required:  Please provide your response to Alia, along with a charisma check,

Uptharr Action Option: You can ask follow up questions as retro actions


Summary of All Action Requests for Eighthday:


All Party Action Option: you may continue the dialogue with Hruna, Korux and Storn

Azalie Action Optional: Determine if you want to converse with any of the bathers. (Will be handled by Retro actions)


>>> Character Tabs for Sixthday, Seventhday and Eighthday added <<<


Treasure Dropped for Quest Completion (each claim one bloodstone gem)


2 days have passed

Current Time: 10:15 PM

Date: Eighthday , 18 , Alturiak , 1742

Temperature: -40°

Current Phase: City


Player Replies Below


 
 
 

29 Comments


Dorf
Apr 15, 2024

After his epic match with Durin, Dorf offers to buy him and Thorgar an ale. He will praise Durin as a worthy foe and promise a rematch someday soon. He will then discuss with them his appreciation of dwarven mining and smithing skills mentioning that he also dabbles in these as hobbies, with nowhere near the skill of dwarves. He will ask if Thorgar wants to go mining with him sometime soon, and then mentions that he needs to leave to go meet with the lovely Hruna.


After the party reunites with Hruna and her group Dorf pulls Oobok’s locket out and hands it to Hruna. “We recovered this in the fight with the goblins that had your sled. I…

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“Mutt” Bromwell
“Mutt” Bromwell
Apr 14, 2024

*On Seventh Day*

As Alia approaches after his show, Mutt looks up with guarded surprise.


“Glad you liked what you heard. I’m not the best, but I enjoy it and it helps cover my bar tab.”


Mutt hesitates for a moment as Alia asks to go for a walk. Finally deciding to go against his initial instinct (how likely is it this girl would be one of the ones looking for him, anyhow?), Mutt agrees to go for a walk.


“OK, sure. Stout and Ipa could use some fresh air too. Let’s meet by the Eastern gate tomorrow morning after breakfast.”


Mutt finishes putting his lute away and wishes Alia a good night.


*On Eighthday*

Mutt grabs a quick bite…


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Azalie
Azalie
Apr 13, 2024

On nineth day, Azalie notices that Fizz isn't in town. She starts looking for him. She has a gift for him. "Hmm? He didn't mention about needing to be somewhere." Azalie scratches her head, trying to determine where Fizz has gone off too. "I'll go ask the others. Maybe one of them has seen him."


Azalie runs off to see Dorf, but she can't seem to locate him. She runs over to the Shrine of Pelor, but no Uptharr. She dashes back to the Northlook, "Mutt, have to seen or heard from Fizz?" Mutt seems busy, getting ready for his adoring fans, Azalie rolls her eyes and secretly can't wait to see his performance. He waves his hands and mumbles…


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Fizzbum Lilypad
Fizzbum Lilypad
Apr 12, 2024

Following his healing at the temple, Fizz felt purified, clean, and HUNGRY! Getting back to the inn, Fizz was elbows deep into his 3rd bowl of Dwarven Stew when Hruna and her crew walked in. Fizz responded to the inspired dwarf's excitement with a muffled "Oi, Oi" around a potato, and a a happy, but stew filled "Thank you" when he received the Bloodstone as payment.

Finally patting his overly round belly, and leaning back in his chair by the fire, Fizz responded to his friends general questions about their next mission, and with a hiccup, wished Mr. Mutt success on his performance the next day.

A sleepy smile on his face, Fizz stumbled up to their room at the…

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Azalie
Azalie
Apr 12, 2024

After the tension at the inn, Asalie decides to go for a late walk. It’s cold out, so she bundles up, checks for her dagger on her hip, and heads out.


“Mutt hasn’t a clue.” Azalie scuffles under her breath. She really likes this half elf and he reminds her of her friend so many years ago. “I hope he doesn’t think I’m jealous…” Azalie starts chuckling at the thought.


She continues to stroll through the back alleys. There are a few drunks passed out in the snow. Noticing a spot of yellow snow, Azalie decides it’s better to head to the inn and call it a night.


Seventhday comes and she spends time gathering more provisions and listening to…


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